Archive for March, 2010

I decided to hold out on posting this article up until our EoD thoughts post, because Cort deserves the extra time on the front page! Hopefully you’ll enjoy his highly-detailed hands-on time with the game. Man, I was ridiculously pumped for SMG2 months ago, and now I’m bursting at the seams! Read all about the fun below, and I’ll see you in a few, short hours. - RMC How many of you checked out the new trailer and screens this morning? If you haven’t, tsk tsk…DO IT NOW! So yesterday I finally got my paws on Galaxy 2. Was it as magical as E3 2006—pre Wii release—playing the original Galaxy for the first time? Pretty much. Press were shown a build at Nintendo’s media summit last month, but it was limited to some very specific experiences. This time, a more complete build was available, requiring a lot more supervision so as not to stumble into things we as human beings are not ready to comprehend. So what’s new? First, I played five brand new levels not shown at the media summit. To be clear, SMG2 is all new ; not re-hashed levels or any of that business. If the original Galaxy game was a hamburger, this is more like a taco pizza; only a few shared ingredients, and if the discs were smaller, both things I would love to put in my mouth. The least efficient art bin I’ve ever seen. Also, click images to enlarge. A quick run-down of the levels on display: Puzzle Plank - The Puzzling Pictureblock: A mixed level that includes some fun (albeit simple) sliding block puzzles early on, then some pretty damn difficult platforming later on when saw blades are cutting apart the level as you are trying to get through it, avoiding the holes they cut and the blades themselves. Sometimes you’ll want to get ahead of their slicing, other times patience is necessary to progress. I died many, many times before completing the second half of this one. Cosmic Grove - Twin Falls Hideaway: A mostly underwater level; really beautiful, visually. Features some secrets we don’t know about yet. Using a koopa shell underwater again improves speed and swimming ability. Awesome use of the shell design, leg holes become brake lights (press Z) to stop, and the neck hole is a headlight. The light can stun some underwater creatures. A freezing mechanic causes the water’s surface to harden, allowing for some wonderful visual effects on the ice, skating, and still being able to watch everything beneath the surface alive and moving as if nothing happened. Boulder Bowl - Rock and Rollodillo: The Rock Mario power-up, some fun obstacles like bowling as the rolling boulder, and a boss fight against Rollodillo, a new Pokemon if ever I saw one. Honeybloom - Bumble Beginnings: The bee suit returns, but this stage showcases a sort of 2D platforming. Everything is still 3D, but presented from the side, similar to NSMB. However, the stage does rotate and change dimensions as you hit certain corners, a litle bit like Fez . Haunty Halls - A Glimmer Bulb Berry: The Boo Mario power-up returns in Galaxy 2, but wasn’t in this particular level challenge. Instead, we see a glowing fruit that transforms our dino pal into “Light Yoshi”; his glowing, golden body illuminates parts of the level not otherwise visible (or accessible). The Mario-solo nether-platforming in the first half had some dizzying moments and effects that I absolutely loved! So about some of the new power-ups. With a shake of the Wii remote, Rock Mario (or Goron Mario as I and apparently others are also calling him…fun fact: the promo art is labelled “Goroiwa”) has the ability to roll into a ball a la Sonic and speed around for a short while, destroying things in your path. You have a few moments while Mario is winding up to perfect the angle of your launch, but you’re also vulnerable during that time. Since he rolls pretty quickly, your ability to steer the bowling wonder (analogue stick) is limited, but you can jump or jump out of the roll at any time. Goron Mario in his adorable protective helmet. Why protective? To be an active bowling ball, of course! One of Yoshi’s fruit-gobbling powers now includes turning into a golden light bulb that can light dark or invisible paths in a level. The light slowly dims, so if you have a winding invisible path to cross, you’ll have to hurry or hope there are refill berries along the way, because once the berry’s power extinguishes, even if you are on a “solid” path, you will fall through as though it doesn’t exist anymore. We already know the bee and boo suits return, along with the fire flower, invincibility star and Yoshi berries, and while it wasn’t discussed or confirmed, seems likely there are even more secrets yet to reveal between power-ups for either Mario or Yoshi. Hopefully they stick a few more homages to Majora’s Mask in there. As has been noted before, this game is noticeably more difficult than the previous Galaxy, perhaps akin to NSMB on DS to the Wii version. One of the SMG2 levels repeatedly kicked my arse and it was only from “World 2″; coincidentally the same time I noticed NSMB Wii ramping up significantly. I am not a gamer of great skill and will never win any tournaments not involving Tetris, but even with some tricky moments and some well-placed 1up mushrooms, I managed to grab the star in each level…eventually. On a related note are Cosmic Challenges . Similar to the various comet challenges in Galaxy 1, you can unlock these more brutal tests of skill and patience by finding and collecting special oversized coins in a level. One example was described to me thus: the level with the red/blue platforms adds a timer AND 100 purple coins, among other obstacles. At least now I can go into the final version of the game knowing I will never complete everything. Yellow, ahem, LIGHT Yoshi isn’t quite how you remember him from SMW. People have already written to ask me what the Mario Kart-esque blocks are. They’re dice. You can kick, punch, rock roll, etc. to “toss” it, and depending on what lands face-up is your reward. Maybe you’ll get a 1up, coins or star bits, or maybe it’ll land on Bowser and then be faced with a menacing goomba. I found some “hidden” areas with multiple dice at once, and seemed to roll 1ups most of the time, with star bits a close second. Another subtle feature that the Nintendo folk swear was in the original Galaxy but I don’t remember are the progress-marking checkpoint flags . I recognise them from the NSMB games, but they seem new to me here, and very, very welcome considering the difficulty. All new, beautifully orchestrated music returns , although with the significantly higher difficulty I didn’t get to pay much attention to it except on the Cosmic Cove (underwater) level, where I noticed a soothing, almost ambient feel along with some subtle melodic phrases hinting at World 2-2 of the original SMB. The rest of the tunes did sound good and very in line with the fantastic score from the original Galaxy. I just wish the levels gave me a chance to pause for a moment and bask in the audio delight! Last but not least is Starship Mario , the plumber’s head-shaped planetoid. Many people were shocked, some upset, others just confused about the lack of a “hub world” in this sequel, as Rosalina’s ship served in the predecessor. Let me clarify that Starship Mario is NOT a hub world. It is tiny and you can run around on it, and as you progress in the game and unlock new power-ups, the ship’s environment updates with some basic features to give you some practice with them, but a hub it is not; it does not directly link to levels. Instead, a sort of hybrid map exists; somewhere between the overworlds of NSMB and Galaxy’s previous implementation. Instead of walking Mario to each level, the starship itself floats between galaxies on the map, and you can launch from the ship into a galaxy and then its worlds. A subtle detail if you watch the footage closely: as you launch from the ship into a level, it will turn to watch you. This streamlined map system also has some bonuses, maybe similar to a Toad House; I saw a free box of star bits hanging out on one. Smash your ship into it to collect. Starship Mario: not a hub, just your chubby-faced space-faring vessel. That pretty much covers what is new. There are a LOT of things they haven’t revealed yet, as evidenced by the large number of “no comment” answers to things like: multiplayer? Rosalina? super guide? etc. Since this was a newer build than what was shown at the Media Summit, they couldn’t really even show me those levels again because things had changed or would reveal some kind of detail that would likely cause at least one pants-wetting and at least one trip to the emo hospital. They expect to have another Super Mario Galaxy 2 expose in a few weeks where hopefully more will be revealed. I absolutely can’t wait to be pwned by the greater Mushroom Universe again. —cortjezter

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GoNintendo ‘End of Day’ thoughts - Super Mario Galaxy 2: Cort’s hands-on and impressions!

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Time for me to head over and take care of Mom Brain for a bit, and then it’s off to bed. I sure hope I don’t catch what she gets! I hope you all are feeling well and having a great day/night! I’ll catch you all in a few, short hours. Poor Mom Brain isn’t feeling to well. She’s trying to nurse herself back to health with some rest and a bit of the Vitamin C. What else is there to do when you don’t feel like getting off the couch? I don’t really watch that many movies. I had no need for a Netflix account, as I spend most of my time on the site. If I’m not working, I use those few precious hours to play games. That leaves Mom Brain with some free time, and when she’s not playing games she likes to watch movies! Throw in the fact that she’s sick, and we had the perfect storm of consequences for some Netflix on Wii. Well that, and the fact that a Netflix disc showed up at my house today. As I said, I didn’t have a Netflix account. When this disc showed up from out good friends at Nintendo, I knew I had to check the service out. Netflix just got themselves another customer, which I’m sure they’ll be very happy about! So how has the experience been thus far? Quite honestly, I’m really impressed. The setup is ridiculously easy. It took all of about 5 minutes to set it up and get the Wii disc up and running. I thought it would be a somewhat lengthy step-by-step process, but that it was not. Seriously, 10 minutes after we got the disc we were already watching a movie. The ease of use is going to be a key component to getting that expanded audience interested in either getting an account, or tying one to their Wii. If I can handle it, surely anyone can! How’s the quality of the actual movies? You’re not going to get 360/PS3 display quality, but you already know that. What you do get is pretty impressive. It’s much, much better than I thought it would be. I expected the visuals to look horrible when blown up on my big screen, but with the proper formatting all looks great. You’ll obviously be able to tell the difference when viewing movies on other platforms at a higher resolution, but what you get here is more than enough to make you happy. Unless you’re an absolutely visual snob, you should be just fine with what you get here. Sound might be a bigger issue for some people, and I kind of agree with that. You’re not getting any Dolby 5.1 sound out of your Wii. You already know what the sound setup is like on the Wii. It’s modest at best, and that’s what you’ll get from your movie experience. I love big, booming sound when I watch movies or play games, but you won’t get that here. Again, this is a product of the Wii and not some lack of quality on Netflix’s end. The sound you get is perfectly serviceable, and if you don’t mind what the Wii pumps out during games, you’ll do okay with the movies. The service itself is super fast, at least on my connection. I don’t have anything special at my house, just a regular old DSL line. I’m at about 9 Mbps download and 1 Mbps upload, which should be along the lines of anyone else out there that has a high-speed line running to their house. The browsing of movies was almost instantaneous, skipping through films while they were live works great, and I’ve never had an issue with buffering. When you start a movie or skip to a scene, you usually have to wait about 5-10 seconds for the movie to start playing again. I’d say that’s a really small amount of time for the thumbnail scanning you get to do. The only other gripe I can think of right now is the actual design of the service. While it runs super-fast, things are pretty bare-bones as of right now. You don’t get any super fancy video tools to mess around. You know, things you might find on higher-end DVD players or other consoles. What you get here is for the average movie viewer. Someone that doesn’t need frame-by-frame slow-mo, or a zoom feature. You know what, that’s perfectly fine with me.

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GoNintendo ‘End of Day’ thoughts - Netflix on Wii: pretty damn good!

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Man, what a bummer end to Monday. I can’t believe HBK really left wrestling altogether! 44 is a young age to retire! Oh well, this is not the right blog to talk about this stuff on! I should start up a wrestling blog…someday! Well, I hope you guys had a much better ending to your Monday night than I did. I’m crossing my fingers that I wake up tomorrow and feel a bit happier! See you all in a few, short hours. If you were following the site earlier today, you caught wind of a leak containing nearly all of Sonic the Hedgehog 4’s music. We haven’t had an official confirmation from SEGA that the music is indeed real, but with tracks being yanked off of YouTube left and right by SEGA, I think it’s safe to say that they’re the real deal. Let’s just run with that train of thought for the sake of this article! Just a few days back, I talked about how I was disappointed with the only real level track we had heard of to that point. I posted a chiptune arrangement of the same tune, and I thought that to be the far superior version. To my surprise, many people sided with the SEGA-produced version. Now, I have to know what you guys think of the leaked tracks! To say the least, I think this soundtrack is…pretty damn bad. I’m not knocking Sonic games in any way, and I do not hate Sonic. I purchase every main Sonic game that comes out…and yes, I know I’m part of the problem! I just can’t help my love of the Blue Blur. I always want his games to be good, and I think that this upcoming downloadable title will be a return to form. Well, for the gameplay at least. Sonic the Hedgehog 4 - Casino Street Act 1 by bigthecat Sonic the Hedgehog 4 - Boss Music 1 by bigthecat These are just a couple of tracks that I believe to be the worst offenders. Seriously, Casino-related tracks for Sonic are always fun and jazzy, but this particular song seems like absolutely no thought went into it. Still, even worse is this Eggman track. I’m pretty sure it’s the lead-in when you fight him. You’ll fight an old version of one of his robots, and then another track kicks in when you fight the revamped version. This first track is just terrible, in my opinion. Don’t you think Eggman deserves better?! Sonic the Hedgehog 4 - Mad Gear Act 3 by bigthecat Now to be fair, I don’t hate all of the tracks. I actually really dig this one. I don’t enjoy the sound fonts used, but I can get passed that due to the fun/frenzied composition. This is a track I can really race along to! Why can’t more of them be like this? Alright, that’s enough yammering from me. Let me hear what you think of these tracks overall. Am I being a big baby? Am I being too nostalgic for the Sonic classic tunes from days gone by, or do you think that most of these songs are downers? All tracks here

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GoNintendo ‘End of Day’ thoughts - How about that Sonic the Hedgehog 4 music?

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Kensaku Ando - more screens

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This is a complaint that gamers have had for a few years now. It seemed to come into play when we got into the 3d era of games, starting off with Playstation. Devs started getting into more cinematic experiences with their games, and this often meant taking control away from the player in order to show them a specific scene. This trend has continued on, and some games have us watching more than playing. I came to play a game, not watch a movie! Article here

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Why are video games playing themselves?

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Metal Max 3 - another magazine pic

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Thanks to AusGamer for the heads up!

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Wii/DS - Euro/NA boxart updates

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I so desperately want the Double Dragon series to come back. Double Dragon 1 and 2 were great games, and 3 was pretty good as well. BattleToads and Double Dragon was an amazing experience, and then the franchise seemed to take a nosedive from there. Shouldn’t Billy and Jimmy deserve another shot at video game stardom? I think a digital download title across all three platforms would be a fantastic idea. Come on, I can’t be the only one to think so! Article here

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Celebrating Double Dragon’s Glory Years

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Really glad I checked my email one last time before I went to bed! Now I’m off to sleep for real! Coming from an official Nintendo PDF … Nintendo Co., Ltd. (Minami-ward of Kyoto-city, President Satoru Iwata) will launch “Nintendo 3DS”(temp) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses. “Nintendo 3DS”(temp) is going to be the new portable game machine to succeed “Nintendo DS series”, whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed. We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S. Holy hell, this came out of absolutely nowhere! 3D without glasses…what in the world is this thing going to be?! The backwards compatibility with DS/DSi is the icing on the cake. I called that aspect during our last podcast! Thanks to everyone that sent this in! link

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MAJOR NEWS - Nintendo launching ‘Nintendo 3DS’ in fiscal year ending March 2011, 3D without glasses, DS/DSi backwards compatible, more at E3!

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We actually already knew about these, thanks to some hackers out there that sifted through the content of Mega Man 10. Now Capcom has officially announced the details, and given us a date as to when these goodies will be up for grabs. We’re very excited to announce the special time attack stages and bosses for Mega Man 10 that will be available as DLC throughout the month of April. These special stages will cost 100 Wii points (80 MS points, and $1.00 on PSN) each and will be releasing starting the week of April 5th! More details here

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Mega Man 10 - Special Time Attack Stages/Bosses officially revealed, dated

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