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<channel>
	<title>Nintendo Wii Tips and Advice</title>
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	<link>http://www.globaltop5.com</link>
	<description>Advice, Help, Repairs and Shortcuts</description>
	<pubDate>Sun, 21 Mar 2010 22:54:17 +0000</pubDate>
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		<item>
		<title>Video Game Art - The subliminal Pac-Man</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/video-game-art-the-subliminal-pac-man/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/video-game-art-the-subliminal-pac-man/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 22:54:17 +0000</pubDate>
		<dc:creator>RawmeatCowboy</dc:creator>
		
		<category><![CDATA[nintendo wii]]></category>

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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/video-game-art-the-subliminal-pac-man/</guid>
		<description><![CDATA[ Link ]]></description>
			<content:encoded><![CDATA[<p> Link </p>
<p><img src="http://www.globaltop5.com/wp-content/uploads/2010/03/129134152304813727-256x300.jpg" /></p>
<p>Original post:<br />
<a target="_blank" href="http://gonintendo.com/?p=118022" title="Video Game Art - The subliminal Pac-Man">Video Game Art - The subliminal Pac-Man</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>GoNintendo Podcast Webisode 240</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-podcast-webisode-240/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-podcast-webisode-240/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 03:38:02 +0000</pubDate>
		<dc:creator>The News Team</dc:creator>
		
		<category><![CDATA[nintendo wii]]></category>

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		<category><![CDATA[gonintendo podcast]]></category>

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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/gonintendo-podcast-webisode-240/</guid>
		<description><![CDATA[ I always have fun doing the podcast, and I think the rest of the crew does as well. With that said, I really had a blast this time! We also had a lot of interesting things to talk about. Listen in for discussion of Fragile Dreams, WarioWare DIY, Monster Hunter 3, Pokemon HeartGold/SoulSilver, and even Majora&#8217;s Mask! Download the show here (says Professor Domo!) ]]></description>
			<content:encoded><![CDATA[<p> I always have fun doing the podcast, and I think the rest of the crew does as well. With that said, I really had a blast this time! We also had a lot of interesting things to talk about. Listen in for discussion of Fragile Dreams, WarioWare DIY, Monster Hunter 3, Pokemon HeartGold/SoulSilver, and even Majora&#8217;s Mask! Download the show here (says Professor Domo!) </p>
</p>
<p><img src="http://www.globaltop5.com/wp-content/uploads/2010/03/podcastbanner-300x50.jpg" /></p>
<p>Original post: <br />
<a target="_blank" href="http://gonintendo.com/?p=117976" title="GoNintendo Podcast Webisode 240">GoNintendo Podcast Webisode 240</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-podcast-webisode-240/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Cave Story to cost 1200 Nintendo Points</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/cave-story-to-cost-1200-nintendo-points/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/cave-story-to-cost-1200-nintendo-points/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 06:12:34 +0000</pubDate>
		<dc:creator>RawmeatCowboy</dc:creator>
		
		<category><![CDATA[nintendo wii]]></category>

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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/cave-story-to-cost-1200-nintendo-points/</guid>
		<description><![CDATA[ I just got done chatting with Tyrone Rodriguez of Nicalis fame, and he dropped a little bit of information on me. If you&#8217;ve been wondering just how much Cave Story is going to cost you come Monday, get ready to spend 1,200 Nintendo Points. I know a lot of you have been wondering about the price, and now you finally have your answer! $12 for one of the best 2d games I&#8217;ve ever played. That sounds like a fair deal to me! ]]></description>
			<content:encoded><![CDATA[<p> I just got done chatting with Tyrone Rodriguez of Nicalis fame, and he dropped a little bit of information on me. If you&#8217;ve been wondering just how much Cave Story is going to cost you come Monday, get ready to spend 1,200 Nintendo Points. I know a lot of you have been wondering about the price, and now you finally have your answer! $12 for one of the best 2d games I&#8217;ve ever played. That sounds like a fair deal to me! </p>
<p>Read the rest here:<br />
<a target="_blank" href="http://gonintendo.com/?p=117926" title="Cave Story to cost 1200 Nintendo Points">Cave Story to cost 1200 Nintendo Points</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>GoNintendo ‘End of Day’ thoughts - Cory Godbey’s ‘bit and run’ #12</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-cory-godbey%e2%80%99s-%e2%80%98bit-and-run%e2%80%99-12/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-cory-godbey%e2%80%99s-%e2%80%98bit-and-run%e2%80%99-12/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 07:52:46 +0000</pubDate>
		<dc:creator>The News Team</dc:creator>
		
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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-cory-godbey%e2%80%99s-%e2%80%98bit-and-run%e2%80%99-12/</guid>
		<description><![CDATA[ I can&#8217;t stop playing Fragile Dreams. It may not be the best game in the world, but the ideas and story elements that it presents are top-notch. I really feel like I&#8217;m experiencing the adventure, rather than playing it. Pretty damn good game&#8230;don&#8217;t listen to IGN! I&#8217;m going to nod off to the thoughts about life that the game has filled me with. See you all in a few, short hours. It&#8217;s sneaking up on us, gang. The final installment of the ‘bit and run’ series is just around the corner. Let&#8217;s just pretend that the whole series is ahead of us, instead of coming to a close. Actually, it&#8217;ll be hard to think that way after reading what Cory had to say this week. Man, I can&#8217;t believe that we&#8217;ve already arrived at the penultimate installment of bit and run. It seems like only last night I was bleary-eyed and playing Mario 2 in the early hours of the morning thinking up all this nonsense. Anyway, I wanted to take a moment and thank you all again. It&#8217;s truly been a pleasure for me to do and I&#8217;m glad for the chance that it might have made you guys smile. Next week for the final installment of &#8220;bit and run&#8221; Volume 1, I&#8217;m going to do something a little different. I think you&#8217;re going to like it. ]]></description>
			<content:encoded><![CDATA[<p> I can&#8217;t stop playing Fragile Dreams. It may not be the best game in the world, but the ideas and story elements that it presents are top-notch. I really feel like I&#8217;m experiencing the adventure, rather than playing it. Pretty damn good game&#8230;don&#8217;t listen to IGN! I&#8217;m going to nod off to the thoughts about life that the game has filled me with. See you all in a few, short hours. It&#8217;s sneaking up on us, gang. The final installment of the ‘bit and run’ series is just around the corner. Let&#8217;s just pretend that the whole series is ahead of us, instead of coming to a close. Actually, it&#8217;ll be hard to think that way after reading what Cory had to say this week. Man, I can&#8217;t believe that we&#8217;ve already arrived at the penultimate installment of bit and run. It seems like only last night I was bleary-eyed and playing Mario 2 in the early hours of the morning thinking up all this nonsense. Anyway, I wanted to take a moment and thank you all again. It&#8217;s truly been a pleasure for me to do and I&#8217;m glad for the chance that it might have made you guys smile. Next week for the final installment of &#8220;bit and run&#8221; Volume 1, I&#8217;m going to do something a little different. I think you&#8217;re going to like it. </p>
<p><img src="http://www.globaltop5.com/wp-content/uploads/2010/03/endofdaythoughtsig-300x56.jpg" /></p>
<p>Originally posted here:<br />
<a target="_blank" href="http://gonintendo.com/?p=117815" title="GoNintendo ‘End of Day’ thoughts - Cory Godbey’s ‘bit and run’ #12">GoNintendo ‘End of Day’ thoughts - Cory Godbey’s ‘bit and run’ #12</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>GoNintendo ‘End of Day’ thoughts - Voice acting in video games</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-voice-acting-in-video-games/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-voice-acting-in-video-games/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 07:21:07 +0000</pubDate>
		<dc:creator>RawmeatCowboy</dc:creator>
		
		<category><![CDATA[nintendo wii]]></category>

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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-voice-acting-in-video-games/</guid>
		<description><![CDATA[ Thank you, thank you, thank you. Thanks for the Twitter followers , the site readers, the podcast listeners, the forum users, and everyone else! You&#8217;re all a fantastic bunch, and I get reminded of that on a weekly basis. Let&#8217;s all get together and hang out some time, shall we?! My dreams would be the next place we could meet up, because I&#8217;m heading to bed. Last night&#8217;s dream had 3 bears trying to eat me (true story). I&#8217;d much rather hang out with you guys! See you all in a few, short hours. I&#8217;ve been really coming down hard on Metroid: Other M for its voice acting. Some people don&#8217;t seem all that bothered by what has been heard in the footage that Nintendo has released, and others seem to be just as fed up as I am. Quite honestly, I think what I heard during my demo session furthers my point even more, but I wasn&#8217;t allowed to capture footage from that playtime. I&#8217;m hoping some more footage gets released by the Big N soon, as I really want to hear your input on some of the voice work you haven&#8217;t heard yet. Following Metroid: Other M, I&#8217;ve been on a voice work kick. I&#8217;ve been pondering all the games I&#8217;ve played that feature horrible voice acting, compared to titles that actually do a good job. Unfortunately, I can think of many more games that don&#8217;t cut it. A recent high point, in my opinion, would have to be No More Heroes: Desperate Struggle. I think that game has a great voice cast, with the voice of Travis being the best of all. He delivers his lines with emotion, as well as the appropriate tone. I think that goes so far when building a character. You don&#8217;t want to have voice acting in a game, and then have the star of the show voiced by someone that delivers dialog like a robot. Sadly, that seems to be the case for Fragile Dreams. I just had the chance to play a little over an hour&#8217;s worth, and I&#8217;m already annoyed with the voice work. I think I&#8217;ll be switching to Japanese dialog/going text only in my next session&#8230;so long as I can do that! Seto, the main character, seems to have learned his line reading from the William Shatner school of acting. There&#8217;s only one person that can pull off that type of delivery, and that&#8217;s William Shatner. Pausing halfway through a sentence, or sometimes a quarter way through, does not make everything you say more dramatic. It just makes your lines drag, and the delivery completely ruins any feeling the lines have. At least the game itself is very intriguing! I&#8217;ve rambled on enough, and I want to make sure I hit the point of this &#8216;EoD&#8217; thought. I want to hear about your thoughts on voice acting. It can be voice work in games in general, or within specific games. Tell me why I&#8217;m wrong about Metroid: Other M, join in with me for NMH:DS, or take the voice work conversation somewhere else. Voice in games can be a fantastic thing, but it truly downgrades a product when the actors are lackluster. ]]></description>
			<content:encoded><![CDATA[<p> Thank you, thank you, thank you. Thanks for the Twitter followers , the site readers, the podcast listeners, the forum users, and everyone else! You&#8217;re all a fantastic bunch, and I get reminded of that on a weekly basis. Let&#8217;s all get together and hang out some time, shall we?! My dreams would be the next place we could meet up, because I&#8217;m heading to bed. Last night&#8217;s dream had 3 bears trying to eat me (true story). I&#8217;d much rather hang out with you guys! See you all in a few, short hours. I&#8217;ve been really coming down hard on Metroid: Other M for its voice acting. Some people don&#8217;t seem all that bothered by what has been heard in the footage that Nintendo has released, and others seem to be just as fed up as I am. Quite honestly, I think what I heard during my demo session furthers my point even more, but I wasn&#8217;t allowed to capture footage from that playtime. I&#8217;m hoping some more footage gets released by the Big N soon, as I really want to hear your input on some of the voice work you haven&#8217;t heard yet. Following Metroid: Other M, I&#8217;ve been on a voice work kick. I&#8217;ve been pondering all the games I&#8217;ve played that feature horrible voice acting, compared to titles that actually do a good job. Unfortunately, I can think of many more games that don&#8217;t cut it. A recent high point, in my opinion, would have to be No More Heroes: Desperate Struggle. I think that game has a great voice cast, with the voice of Travis being the best of all. He delivers his lines with emotion, as well as the appropriate tone. I think that goes so far when building a character. You don&#8217;t want to have voice acting in a game, and then have the star of the show voiced by someone that delivers dialog like a robot. Sadly, that seems to be the case for Fragile Dreams. I just had the chance to play a little over an hour&#8217;s worth, and I&#8217;m already annoyed with the voice work. I think I&#8217;ll be switching to Japanese dialog/going text only in my next session&#8230;so long as I can do that! Seto, the main character, seems to have learned his line reading from the William Shatner school of acting. There&#8217;s only one person that can pull off that type of delivery, and that&#8217;s William Shatner. Pausing halfway through a sentence, or sometimes a quarter way through, does not make everything you say more dramatic. It just makes your lines drag, and the delivery completely ruins any feeling the lines have. At least the game itself is very intriguing! I&#8217;ve rambled on enough, and I want to make sure I hit the point of this &#8216;EoD&#8217; thought. I want to hear about your thoughts on voice acting. It can be voice work in games in general, or within specific games. Tell me why I&#8217;m wrong about Metroid: Other M, join in with me for NMH:DS, or take the voice work conversation somewhere else. Voice in games can be a fantastic thing, but it truly downgrades a product when the actors are lackluster. </p>
<p><img src="http://www.globaltop5.com/wp-content/uploads/2010/03/endofdaythoughtsig-300x56.jpg" /></p>
<p>Here is the original:<br />
<a target="_blank" href="http://gonintendo.com/?p=117693" title="GoNintendo ‘End of Day’ thoughts - Voice acting in video games">GoNintendo ‘End of Day’ thoughts - Voice acting in video games</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>GoNintendo ‘End of Day’ thoughts - Do you have a favorite developer?</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-do-you-have-a-favorite-developer/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-do-you-have-a-favorite-developer/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 07:31:42 +0000</pubDate>
		<dc:creator>RawmeatCowboy</dc:creator>
		
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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/gonintendo-%e2%80%98end-of-day%e2%80%99-thoughts-do-you-have-a-favorite-developer/</guid>
		<description><![CDATA[ Today seemed like one of those days that just dragged on. I usually think the week goes by rather quickly, but this one is taking its time. I guess I just really want the weekend to be here! Well, I guess the faster I get to bed, the quicker that will happen! I&#8217;ll see you guys in a few, short hours. For those that follow the game industry, you&#8217;ve come to know multiple developers by name. There was a time when even the most diehard gamer didn&#8217;t even know who Miyamoto was. In today&#8217;s day and age, names like Miyamoto/Wright/Kojima are synonymous with the business. Those are the developer names that almost every gamer knows. That doesn&#8217;t make them any better/worse than any other devs, it just goes to show how far we&#8217;ve come when dealing with development recognition. With our heads full of hundreds of developer names, there are most likely a few that always rise to the top of your brain. These are the devs that really strike a chord with you, and somehow always manage to speak to you through their games. The experiences you have while playing through their titles are extremely memorable, causing you to learn every little bit about the guy/girl that you can. Just like authors and directors leave their marks, so do great game devs. Personally, I absolutely love Suda51&#8217;s approach to game development. His titles are far from perfect, but you can tell that he and his development team pour their hearts into these games. While the experiences might be a little bit lop-sided, I think the personal touches more than make up for that. Killer 7 and No More Heroes aren&#8217;t the best games you&#8217;ll ever play, but the unique approach and design elements that Suda sprinkles throughout these games matters much more to me. Do you have a favor developer? If so, leave a comment and let us know who it is. Of course, fill us in on why you love them as well! ]]></description>
			<content:encoded><![CDATA[<p> Today seemed like one of those days that just dragged on. I usually think the week goes by rather quickly, but this one is taking its time. I guess I just really want the weekend to be here! Well, I guess the faster I get to bed, the quicker that will happen! I&#8217;ll see you guys in a few, short hours. For those that follow the game industry, you&#8217;ve come to know multiple developers by name. There was a time when even the most diehard gamer didn&#8217;t even know who Miyamoto was. In today&#8217;s day and age, names like Miyamoto/Wright/Kojima are synonymous with the business. Those are the developer names that almost every gamer knows. That doesn&#8217;t make them any better/worse than any other devs, it just goes to show how far we&#8217;ve come when dealing with development recognition. With our heads full of hundreds of developer names, there are most likely a few that always rise to the top of your brain. These are the devs that really strike a chord with you, and somehow always manage to speak to you through their games. The experiences you have while playing through their titles are extremely memorable, causing you to learn every little bit about the guy/girl that you can. Just like authors and directors leave their marks, so do great game devs. Personally, I absolutely love Suda51&#8217;s approach to game development. His titles are far from perfect, but you can tell that he and his development team pour their hearts into these games. While the experiences might be a little bit lop-sided, I think the personal touches more than make up for that. Killer 7 and No More Heroes aren&#8217;t the best games you&#8217;ll ever play, but the unique approach and design elements that Suda sprinkles throughout these games matters much more to me. Do you have a favor developer? If so, leave a comment and let us know who it is. Of course, fill us in on why you love them as well! </p>
<p><img src="http://www.globaltop5.com/wp-content/uploads/2010/03/eod-300x56.gif" /></p>
<p>More: <br />
<a target="_blank" href="http://gonintendo.com/?p=117569" title="GoNintendo ‘End of Day’ thoughts - Do you have a favorite developer?">GoNintendo ‘End of Day’ thoughts - Do you have a favorite developer?</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Developer calls for DS 2 to have 3G, GPS support</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/developer-calls-for-ds-2-to-have-3g-gps-support/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/developer-calls-for-ds-2-to-have-3g-gps-support/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 18:10:42 +0000</pubDate>
		<dc:creator>RawmeatCowboy</dc:creator>
		
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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/developer-calls-for-ds-2-to-have-3g-gps-support/</guid>
		<description><![CDATA[ Nic Watt from Nnooo has spoken out on the DS 2, and he&#8217;s letting Nintendo know about a pair of features he&#8217;d like to see it have. In his opinion, the addition of 3G support as well as GPS capabilities would open up a brand-new world of gaming fun for the platform. Nnooo obviously has ideas for games that could take advantage of these features, but I just don&#8217;t see Nintendo going in that direction. Link ]]></description>
			<content:encoded><![CDATA[<p> Nic Watt from Nnooo has spoken out on the DS 2, and he&#8217;s letting Nintendo know about a pair of features he&#8217;d like to see it have. In his opinion, the addition of 3G support as well as GPS capabilities would open up a brand-new world of gaming fun for the platform. Nnooo obviously has ideas for games that could take advantage of these features, but I just don&#8217;t see Nintendo going in that direction. Link </p>
<p>Go here to see the original:<br />
<a target="_blank" href="http://gonintendo.com/?p=117460" title="Developer calls for DS 2 to have 3G, GPS support">Developer calls for DS 2 to have 3G, GPS support</a></p>
]]></content:encoded>
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		<title>Tom Clancy’s Splinter Cell: Pandora Tomorrow</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/tom-clancy%e2%80%99s-splinter-cell-pandora-tomorrow/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/tom-clancy%e2%80%99s-splinter-cell-pandora-tomorrow/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 21:14:24 +0000</pubDate>
		<dc:creator>RawmeatCowboy</dc:creator>
		
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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/tom-clancy%e2%80%99s-splinter-cell-pandora-tomorrow/</guid>
		<description><![CDATA[ Yeah, when you actually slow it down and say it out loud, it does sound like this title is just a bunch of thrown-together words. You have to wonder if each game company has a dart board filled with words that they use to determine game names. Feature here ]]></description>
			<content:encoded><![CDATA[<p> Yeah, when you actually slow it down and say it out loud, it does sound like this title is just a bunch of thrown-together words. You have to wonder if each game company has a dart board filled with words that they use to determine game names. Feature here </p>
<p><img src="http://www.globaltop5.com/wp-content/uploads/2010/03/284_1-215x300.jpg" /></p>
<p>More: <br />
<a target="_blank" href="http://gonintendo.com/?p=117388" title="Tom Clancy’s Splinter Cell: Pandora Tomorrow">Tom Clancy’s Splinter Cell: Pandora Tomorrow</a></p>
]]></content:encoded>
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		<title>50 Best Game Weapons of All Time</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/50-best-game-weapons-of-all-time-2/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/50-best-game-weapons-of-all-time-2/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 01:20:33 +0000</pubDate>
		<dc:creator>RawmeatCowboy</dc:creator>
		
		<category><![CDATA[nintendo wii]]></category>

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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/50-best-game-weapons-of-all-time-2/</guid>
		<description><![CDATA[ Direct link here I love the Ice Beam from Super Metroid. As a matter of fact, I love any game that lets you freeze things! If you can freeze enemies and then use them as stepping stones to somewhere else, that&#8217;s even better! Article here ]]></description>
			<content:encoded><![CDATA[<p> Direct link here I love the Ice Beam from Super Metroid. As a matter of fact, I love any game that lets you freeze things! If you can freeze enemies and then use them as stepping stones to somewhere else, that&#8217;s even better! Article here </p>
<p>View post: <br />
<a target="_blank" href="http://gonintendo.com/?p=117299" title="50 Best Game Weapons of All Time">50 Best Game Weapons of All Time</a></p>
]]></content:encoded>
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		<title>GDC Recap: Three Music Sessions You Probably Should’ve Went To</title>
		<link>http://www.globaltop5.com/2010/nintendo-wii/gdc-recap-three-music-sessions-you-probably-should%e2%80%99ve-went-to/</link>
		<comments>http://www.globaltop5.com/2010/nintendo-wii/gdc-recap-three-music-sessions-you-probably-should%e2%80%99ve-went-to/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 23:25:19 +0000</pubDate>
		<dc:creator>RawmeatCowboy</dc:creator>
		
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		<guid isPermaLink="false">http://www.globaltop5.com/2010/wii/gdc-recap-three-music-sessions-you-probably-should%e2%80%99ve-went-to/</guid>
		<description><![CDATA[ Yes, you could have gone to GDC 2010 if you wanted to, but you would have had to pay a pretty penny to get in. Would it have been worth the trip and the cost? If you like to hear panels about video game music, it certainly seems so! Good news is, you can just catch up on three of the best game music panels in the article below. It&#8217;s like being there at GDC&#8230;just a few days late! Article here ]]></description>
			<content:encoded><![CDATA[<p> Yes, you could have gone to GDC 2010 if you wanted to, but you would have had to pay a pretty penny to get in. Would it have been worth the trip and the cost? If you like to hear panels about video game music, it certainly seems so! Good news is, you can just catch up on three of the best game music panels in the article below. It&#8217;s like being there at GDC&#8230;just a few days late! Article here </p>
<p>Continued here: <br />
<a target="_blank" href="http://gonintendo.com/?p=117223" title="GDC Recap: Three Music Sessions You Probably Should’ve Went To">GDC Recap: Three Music Sessions You Probably Should’ve Went To</a></p>
]]></content:encoded>
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