GoNintendo ‘End of Day’ thought - And Yet It Moves to WiiWare, and hopefully into your home
Lots of fun and interesting info today! Seems like news might be on the up-swing from here on out. The industry is coming out of its Summer lull, and it’s got a bunch of new things it wants to show off. We’ll be here to report the Nintendo side of things, as always! Hope you enjoyed the news today, as well as the day in general. Let’s all get some rest so we can start Wednesday fresh! See you in a few, short hours. I don’t remember how long ago it was, but there was a point in time when I was chomping at the bit for the PC release of And Yet It Moves. I absolutely love indie games, as I usually find them more enjoyable than the bulk of content that the game industry proper releases. After seeing some trailers for And Yet It Moves, I knew it would end up being my next purchase through Steam. I also had a feeling that it would be a purchase that I wouldn’t regret. When the game did finally see release, I played through the entire offering in one night. I just couldn’t pull myself away from the game. I think the thing that really sucked me in was the simplicity of the entire project. The graphics were gorgeous, but in a very simple way. Just various bits of paper and color strewn together to make an impressionistic world that I couldn’t get enough of. The gameplay itself was also very simple, but it really wasn’t something that I had seen explored in other games I had played up to that point. Run, jump and twist the world around you. This opened up the game to all sorts of realistic, momentum and logic-based puzzles. Imagine how happy I was when I heard that And Yet It Moves was coming out on WiiWare! I thought that the Wii was the perfect platform for this game. The level-twisting mechanic would work absolutely perfectly with the Wiimote, and the graphics shouldn’t be anything that the Wii couldn’t handle. I was also very interested in seeing just how the devs could cram all the beauty and fun of the PC version into the size-restricted WiiWare setup. It may have taken longer to come out than I expected, but now I finally have the answers to my questions. I think that the WiiWare version of And Yet It Moves might be the superior version. It all comes down to the way the game plays, and the devs behind the project really gave Wii owners a treat. In the PC version, you could only rotate the game world at 90 degree intervals. On the WiiWare version, you have full control over how much the world twists. You can turn it ever so slightly, or you can do a complete 180. You can do a 360 if you want, but it’s not going to do anything for you! This new way of controlling the twist mechanic really makes for a completely new gameplay mechanic, and allows you to approach puzzles in an even more natural way. Of course, there are other control options available for all the picky types of gamers out there. You can even go sans motion control if you want. It’s clear to me that And Yet It Moves received a lot of care and thought in its WiiWare transition. I haven’t finished the game yet, as I’m trying to savor it the second time around. I really hope that I’m not the only one that has fallen in love with this game. Are any of you interested in And Yet It Moves? Do you have any questions about the game? Are there certain things that are keeping you from a purchase? If so, hit up the comments section and let loose. I really think this game deserves more attention than it’s getting. Let’s show our support for the smaller, high-quality devs out there that are giving Wii owners experiences that aren’t available on other consoles.

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GoNintendo ‘End of Day’ thought - And Yet It Moves to WiiWare, and hopefully into your home



























































