Lots of fun and interesting info today! Seems like news might be on the up-swing from here on out. The industry is coming out of its Summer lull, and it’s got a bunch of new things it wants to show off. We’ll be here to report the Nintendo side of things, as always! Hope you enjoyed the news today, as well as the day in general. Let’s all get some rest so we can start Wednesday fresh! See you in a few, short hours. I don’t remember how long ago it was, but there was a point in time when I was chomping at the bit for the PC release of And Yet It Moves. I absolutely love indie games, as I usually find them more enjoyable than the bulk of content that the game industry proper releases. After seeing some trailers for And Yet It Moves, I knew it would end up being my next purchase through Steam. I also had a feeling that it would be a purchase that I wouldn’t regret. When the game did finally see release, I played through the entire offering in one night. I just couldn’t pull myself away from the game. I think the thing that really sucked me in was the simplicity of the entire project. The graphics were gorgeous, but in a very simple way. Just various bits of paper and color strewn together to make an impressionistic world that I couldn’t get enough of. The gameplay itself was also very simple, but it really wasn’t something that I had seen explored in other games I had played up to that point. Run, jump and twist the world around you. This opened up the game to all sorts of realistic, momentum and logic-based puzzles. Imagine how happy I was when I heard that And Yet It Moves was coming out on WiiWare! I thought that the Wii was the perfect platform for this game. The level-twisting mechanic would work absolutely perfectly with the Wiimote, and the graphics shouldn’t be anything that the Wii couldn’t handle. I was also very interested in seeing just how the devs could cram all the beauty and fun of the PC version into the size-restricted WiiWare setup. It may have taken longer to come out than I expected, but now I finally have the answers to my questions. I think that the WiiWare version of And Yet It Moves might be the superior version. It all comes down to the way the game plays, and the devs behind the project really gave Wii owners a treat. In the PC version, you could only rotate the game world at 90 degree intervals. On the WiiWare version, you have full control over how much the world twists. You can turn it ever so slightly, or you can do a complete 180. You can do a 360 if you want, but it’s not going to do anything for you! This new way of controlling the twist mechanic really makes for a completely new gameplay mechanic, and allows you to approach puzzles in an even more natural way. Of course, there are other control options available for all the picky types of gamers out there. You can even go sans motion control if you want. It’s clear to me that And Yet It Moves received a lot of care and thought in its WiiWare transition. I haven’t finished the game yet, as I’m trying to savor it the second time around. I really hope that I’m not the only one that has fallen in love with this game. Are any of you interested in And Yet It Moves? Do you have any questions about the game? Are there certain things that are keeping you from a purchase? If so, hit up the comments section and let loose. I really think this game deserves more attention than it’s getting. Let’s show our support for the smaller, high-quality devs out there that are giving Wii owners experiences that aren’t available on other consoles.

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GoNintendo ‘End of Day’ thought - And Yet It Moves to WiiWare, and hopefully into your home

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According to information pulled by the EEDAR, it looks like most consumers are looking for game DLC 1 to 3 months after launch. I guess in that time span most consumers have completed what comes boxed with the game, and are looking for some new content and features to expand both single and multiplayer. How long does it take for you to feel that itch for new game content? Link

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EEDAR - Devs should hit with DLC 1-3 months after launch

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The Sims 3 - dev interview

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Check out this listing from the official Comic-Con website… 6:00-7:00 Video Game Reveal: Maxis Studio— Maxis Studio (The Sims and Spore video games) has just announced their next project, a brand new, Sci-Fi Action-RPG based on the DNA of Spore. Join key leads from the dev team, Thomas Vu, Paul Sottosanti and Lauren McHugh, for the first game reveal to the public! Room 3 Categories: Games | Science Fiction & Fantasy No word on platforms or anything like that, but both the Wii and DS have seen Spore spin-offs thus far. We’ll keep our eyes peeled! Link

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EA announcing new Spore-related project at Comic-Con

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The Legend of Zelda: Skyward Sword - more footage

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I think we had a nice mix of news and discussion of what we played this week. I think things work better if I just run with some top stories on the fly, and then we lead into what we’ve played. Please, let me know what you think of this approach! This podcast is dedicated to GoNintendo podcast listener ThisBoyWillBreak’s dogs, Sascha and Teddy, who have unfortunately passed away. I promise, Buddy the Podcast Dog will keep them company up in that great dog park in the sky. Download the show here

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GoNintendo Podcast Webisode 248

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Did you think that CoroCoro magazine was done with their Pokemon Black/White coverage? Of course they aren’t…they’re not even close! Here’s what you can expect to learn from the next issue. - more screens - more details - reveal of another brand-new Pokemon - how to obtain Zorua - due out June 15th link

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Next CoroCoro issue to bring even more Pokemon Black/White news

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That glorious time of the week is now upon us! I will be taking my afternoon/evening off for a bit of shopping with Mom Brain, but Deux will be taking over the site. He’ll be posting news from now until around 11 PM EST. That’s when I shuffle back to the workspace to pick up where he left off. Enjoy your Deux time, as I know I always Deux!

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Deux Wednesday

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The only downside to having a girlfriend that games is the amount of time you actually get to play. If you have a girlfriend that doesn’t game, but does understand your hobby, that means you’ll get to play video games whenever you want. If you have a girlfriend that games, you guys might end up fighting for time on the TV/portable. It can become a rather expensive hobby when you’re gaming for two, and you have to buy double the software/hardware! Article here

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Ten Reasons Why You Should Not Date a Girl Gamer

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This is a complaint that gamers have had for a few years now. It seemed to come into play when we got into the 3d era of games, starting off with Playstation. Devs started getting into more cinematic experiences with their games, and this often meant taking control away from the player in order to show them a specific scene. This trend has continued on, and some games have us watching more than playing. I came to play a game, not watch a movie! Article here

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Why are video games playing themselves?

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