Game and Watch Collection 2 - more footage
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Game and Watch Collection 2 - more footage
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Random Time! - Snoop Dogg suits up for NBA 2K11 motion capture
GoNintendo ‘End of Day’ thoughts - Street Fighter: Ep. 7
Rinry is working hard on her next video for you guys. We were looking to have it on the site tonight, but some upload issues are currently driving Rinry crazy. Rest assured that she’s working hard to get a perfect copy online for you guys to check out. Hopefully we’ll have that this weekend, but for now, you’ll have the ‘pleasure’ of enjoying some more Street Fighter cartoons! They’re so bad that you can’t help but love them. You have a look at that as I head off to bed. See you in a few, short hours. The best part of this episode, in my opinion, happens within the first 20 seconds. As you can see in the still below, the quality assurance team on the Street Fighter animated project had a pretty relaxed attitude! I’m not sure how lighting managed to flash in front of Guile’s face. I guess being as awesome as Guile leads the way for some amazing things. Either that, or there were some lazy animators on staff. I’m thinking it might be the second one. I really shouldn’t pick on this cartoon. I couldn’t make a project anywhere near this good if I tried! I absolutely love animated programming, and truly admire those that put it together for a living. If I had a final project that came out with the quality of these Street Fighter cartoons, I’d see it as exceeding my wildest expectations! With that said, I still can’t deny that the mess-up is pretty funny. Pair that with some of the dialog in this episode, and we have a winner! Direct link here

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GoNintendo ‘End of Day’ thoughts - Street Fighter: Ep. 7
The 15 Most Annoying Levels In Video Game History
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The 15 Most Annoying Levels In Video Game History
Google’s Pac-Man logo chomps down on power pellets…and work productivity
Did you try out the Google Pac-Man logo game last week? Of course you did…everyone had to! A playable Google logo with a Pac-Man theme? I think we are all guilty of sneaking in a few ghost chases throughout the weekend. Believe it or not, some analysis has been done to see just how much time was spent playing that logo. The startling details are… * Google Pac-Man consumed 4,819,352 hours of time (beyond the 33.6m daily man hours of attention that Google Search gets in a given day) * $120,483,800 is the dollar tally, If the average Google user has a COST of $25/hr (note that cost is 1.3 – 2.0 X pay rate). * For that same cost, you could hire all 19,835 google employees, from Larry and Sergey down to their janitors, and get 6 weeks of their time. Imagine what you could build with that army of man power. * $298,803,988 is the dollar tally if all of the Pac-Man players had an approximate cost of the average Google employee. If you missed out on the logo fun, don’t worry. You can still check it out right here. More details here Link
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Google’s Pac-Man logo chomps down on power pellets…and work productivity
GoNintendo and GameDaily: Super Mario Galaxy or Super Mario Galaxy 2 - Which is the better game?
I don’t want people to get the wrong idea with this feature, so I’ll do my best to explain from the get-go. Super Mario Galaxy and Super Mario Galaxy 2 are both outstanding achievements of design, gameplay and mechanics. Neither of these titles are bad games. They’re not even close to being bad. I think the opinions of both titles thus far have proven that. With that said, the purpose of this article is to debate which game is ‘better’ overall. I know, it’s a bit like debating chocolate cake with vanilla icing or vanilla cake with chocolate icing. Both are great, both have their fans, and neither aren’t worthy of your time! Just keep that in mind while reading ahead, and know that I love both games, as does my colleague at GameDaily. We just thought it’d be fun to debate which of these fantastic games has the edge! If you read my review from last night, you know how strongly I feel about both games. These titles, in the span of just a few years, have managed to completely wreck my top 10 list for best games of all time. No matter what I do or how I shift things, but Super Mario Galaxy and its sequel deserve a spot on that list. The only question is, which title is going to squeak out a spot past the other? I guess when it boils down to the nitty-gritty, I’ll have to slightly shift my glance in the direction of Super Mario Galaxy 2. I feel dirty even saying that, as I don’t want anyone to think that Super Mario Galaxy is the lesser game! In my opinion, Galaxy 2 had no other destiny than to be the better of the two. This is how I look at the situation. Super Mario Galaxy was a blueprint for an amazing Mario experience. It was a start-from-scratch approach to the Mario series. You throw in some familiar enemies and items, and then it’s gloves off from there on out. Anything else that the developers wanted to tackle was fair game. That’s how we got to the idea of jumping around outer-space, playing with and manipulating gravity, and combining those two elements into one outrageous experience. It was an extremely bold move, and one that will forever be recognized by both gamers and the industry alike. With that said, I see Super Mario Galaxy 2 as the finished product. The blueprint of Super Mario Galaxy was completely wrapped up, and then Nintendo decided to really build the ultimate project off of that original experiment. Now Nintendo knew that the idea worked, reviewers loved it, and consumers snatched it up like crazy. Now that the guidelines were set down, they could spin off in all sorts of directions while keeping the foundation. The dev team just kept building higher and higher, wider and wider, until they came out with something that stands tall and proud. It would crumble under its own weight without the blueprint, but thanks to the achievements of Galaxy, Galaxy 2 turned out to be the next evolution. There was no holding back for Galaxy 2. I’m sure the developers didn’t feel that they held back during development of the first title, but even they admitted that it was open season for the sequel. Anyone at Nintendo that had ideas could contribute, and prospects were coming from all over. The only rule was that the levels/mechanics had to take place within the guidelines that Galaxy set. I mean, if it’s being called ‘Super Mario Galaxy 2′, it has to pay respect/tribute to the original! With such a fantastic starting point, it’s no surprise to see the sequel reach new heights. Some would say that the sequel’s success wouldn’t be possible without the original, therefore making the original better. It was new, fresh, daring and bold. I agree with those statements, but I still believe that the final outcome of Galaxy 2 is better than what the original did. You know, it’s kind of like how people say that something is the ‘best invention since sliced bread’. Now, did bread taste any worse before it came pre-sliced? Of course it didn’t, but the expansion of the idea made it even better! I think the same rule applies for Galaxy 2. I’d say that Super Mario Galaxy 2 is the best invention since Super Mario Galaxy! I can’t wait for you guys to play the game. I really want to see what you think. I’m pretty sure we’ll have a majority of people that say both games are fantastic, but there has to be some divide as to people that think a particular entry is better. Since we’re just a few days off from launch, you’ll be able to formulate that opinion soon! Please, feel free to come back to this article and leave comments on your experience, or email me to agree with/argue against my claim!
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GoNintendo and GameDaily: Super Mario Galaxy or Super Mario Galaxy 2 - Which is the better game?
Women were the key to Pac-Man’s creation, design
A portion of an interview from author Tristan Donovan with Pac-Man creator Toru Iwatani… Tristan Donovan : What was the thinking behind using the kawaii (cute) art style for Cutie Q and Pac-Man? Toru Iwatani : The hardware spec at the time, compared to the present time, was very limited, so we could only have artwork in a very simplistic style. It was very difficult to create a sense of empathy for the player in this limited way, but we wanted as many people as possible to enjoy the game. By creating a character saga and kawaii characters we thought we could appeal to women as well. Tristan Donovan : Women?! Why? Toru Iwatani : This was before the Famicom [NES] home consoles so the only place to play videogames was at arcades. Most arcade videogames of the time were violent and focused on the male player, so the game-centres became places frequented mainly by men. We decided to change that demographic by designing games that can appeal to women and thus to couples, therefore making game-centres desirable places to go on a date. Full interview here
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Women were the key to Pac-Man’s creation, design
Deux Wednesday
That glorious time of the week is now upon us! I will be taking my afternoon/evening off for a bit of shopping with Mom Brain, but Deux will be taking over the site. He’ll be posting news from now until around 11 PM EST. That’s when I shuffle back to the workspace to pick up where he left off. Enjoy your Deux time, as I know I always Deux!

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Deux Wednesday
Blast from the past - Zelda CD-i artwork
Yes, there actually are art assets for those horrible Zelda CD-i games. I still don’t know how Nintendo thought these games were a good idea. Didn’t the Big N check in out the progress of these titles, and try to stop them from coming out? They snub Sony on the SNES add-on, yet they allow games like this to get published. Nintendo, you so crazy! More art here

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Blast from the past - Zelda CD-i artwork

























































