Thank you, thank you, thank you. Thanks for the Twitter followers , the site readers, the podcast listeners, the forum users, and everyone else! You’re all a fantastic bunch, and I get reminded of that on a weekly basis. Let’s all get together and hang out some time, shall we?! My dreams would be the next place we could meet up, because I’m heading to bed. Last night’s dream had 3 bears trying to eat me (true story). I’d much rather hang out with you guys! See you all in a few, short hours. I’ve been really coming down hard on Metroid: Other M for its voice acting. Some people don’t seem all that bothered by what has been heard in the footage that Nintendo has released, and others seem to be just as fed up as I am. Quite honestly, I think what I heard during my demo session furthers my point even more, but I wasn’t allowed to capture footage from that playtime. I’m hoping some more footage gets released by the Big N soon, as I really want to hear your input on some of the voice work you haven’t heard yet. Following Metroid: Other M, I’ve been on a voice work kick. I’ve been pondering all the games I’ve played that feature horrible voice acting, compared to titles that actually do a good job. Unfortunately, I can think of many more games that don’t cut it. A recent high point, in my opinion, would have to be No More Heroes: Desperate Struggle. I think that game has a great voice cast, with the voice of Travis being the best of all. He delivers his lines with emotion, as well as the appropriate tone. I think that goes so far when building a character. You don’t want to have voice acting in a game, and then have the star of the show voiced by someone that delivers dialog like a robot. Sadly, that seems to be the case for Fragile Dreams. I just had the chance to play a little over an hour’s worth, and I’m already annoyed with the voice work. I think I’ll be switching to Japanese dialog/going text only in my next session…so long as I can do that! Seto, the main character, seems to have learned his line reading from the William Shatner school of acting. There’s only one person that can pull off that type of delivery, and that’s William Shatner. Pausing halfway through a sentence, or sometimes a quarter way through, does not make everything you say more dramatic. It just makes your lines drag, and the delivery completely ruins any feeling the lines have. At least the game itself is very intriguing! I’ve rambled on enough, and I want to make sure I hit the point of this ‘EoD’ thought. I want to hear about your thoughts on voice acting. It can be voice work in games in general, or within specific games. Tell me why I’m wrong about Metroid: Other M, join in with me for NMH:DS, or take the voice work conversation somewhere else. Voice in games can be a fantastic thing, but it truly downgrades a product when the actors are lackluster.

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GoNintendo ‘End of Day’ thoughts - Voice acting in video games

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Today seemed like one of those days that just dragged on. I usually think the week goes by rather quickly, but this one is taking its time. I guess I just really want the weekend to be here! Well, I guess the faster I get to bed, the quicker that will happen! I’ll see you guys in a few, short hours. For those that follow the game industry, you’ve come to know multiple developers by name. There was a time when even the most diehard gamer didn’t even know who Miyamoto was. In today’s day and age, names like Miyamoto/Wright/Kojima are synonymous with the business. Those are the developer names that almost every gamer knows. That doesn’t make them any better/worse than any other devs, it just goes to show how far we’ve come when dealing with development recognition. With our heads full of hundreds of developer names, there are most likely a few that always rise to the top of your brain. These are the devs that really strike a chord with you, and somehow always manage to speak to you through their games. The experiences you have while playing through their titles are extremely memorable, causing you to learn every little bit about the guy/girl that you can. Just like authors and directors leave their marks, so do great game devs. Personally, I absolutely love Suda51’s approach to game development. His titles are far from perfect, but you can tell that he and his development team pour their hearts into these games. While the experiences might be a little bit lop-sided, I think the personal touches more than make up for that. Killer 7 and No More Heroes aren’t the best games you’ll ever play, but the unique approach and design elements that Suda sprinkles throughout these games matters much more to me. Do you have a favor developer? If so, leave a comment and let us know who it is. Of course, fill us in on why you love them as well!

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GoNintendo ‘End of Day’ thoughts - Do you have a favorite developer?

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Nic Watt from Nnooo has spoken out on the DS 2, and he’s letting Nintendo know about a pair of features he’d like to see it have. In his opinion, the addition of 3G support as well as GPS capabilities would open up a brand-new world of gaming fun for the platform. Nnooo obviously has ideas for games that could take advantage of these features, but I just don’t see Nintendo going in that direction. Link

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Developer calls for DS 2 to have 3G, GPS support

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Yeah, when you actually slow it down and say it out loud, it does sound like this title is just a bunch of thrown-together words. You have to wonder if each game company has a dart board filled with words that they use to determine game names. Feature here

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Tom Clancy’s Splinter Cell: Pandora Tomorrow

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Direct link here I love the Ice Beam from Super Metroid. As a matter of fact, I love any game that lets you freeze things! If you can freeze enemies and then use them as stepping stones to somewhere else, that’s even better! Article here

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50 Best Game Weapons of All Time

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Video Games | NBA JAM (2010) | Exclusive Debut Trailer XBox 360 | Playstation 3 | Nintendo Wii Direct link here

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NBA Jam - debut trailer

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Thanks so much to all of you that are following us on Twitter . You guys know how much I dislike Twitter, but if it makes you happy, I’ll gladly do it! Just remember, you won’t get all of our stories on Twitter…just the juicier ones. Enjoy the Tweets, enjoy Cory’s comic, and enjoy the fact that it’s finally Friday! See you all in a few, short hours. Cory had a pretty big week this week! Proving further that he’s a fantastic artist, his work was featured over on the Cave Story WiiWare blog! If there’s any way Cory could get even closer to my heart, it would be with a Cave Story tribute. On top of that, Cory’s GoNintendo comics were featured on Drawn . Cory assured me that Drawn is one of the ‘most prestigious comic/illustration/animation sites out there’. They surely must be, if they’re featuring Cory’s work! Congrats to Cory on all of his hard work. I am constantly proud to feature the ‘bit and run’ series. That sentiment goes for today as well, as we have the 11th installment for you all to check out. I’ve done enough talking…time for the good stuff!

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GoNintendo ‘End of Day’ thoughts - Cory Godbey’s ‘bit and run’ #11

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4 TRAVELLERS™ can be played alone or together with friends and at the same time teach you new words in Spanish. The game is suitable for both young and old, and no previous knowledge is necessary. The more you play the more your Spanish vocabulary increases. You can also play and learn with the game’s unique learning mode. * Listen to pronunciations. * Collect medals or win achievements. * Monitor you language skills development with up to 3 other players. The game is perfect to bring on your trip, and over 240 carefully selected words are included specifically for this occasion. In-game languages: English, Français, Deutsch, Italiano, Nederlands, Norsk, Svenska, Dansk, Suomi Category: Edutainment Players: 1-4 Age rating: 3 Publisher: AGENIUS Interactive Release date: 12/03/2010 Nintendo DSi Points: 800 Game language: English, French, German, Italian, Dutch, Norwegian, Swedish, Finnish, Danish Thanks to NintenDaan for the heads up! Link

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Europe – 4 Travellers Play Spanish hitting this Friday

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Oh my lord…could you imagine what would happen if this project actually came to be? SEGA and Nintendo working together on a brand-new Sonic outing. We’re not talking spin-offs or anything like that. It would be a real-deal 3d sequel to all the previous Sonic the Hedgehog games. Could Nintendo actually help SEGA to make a game that stands out far, far from the crowd? Article here

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Sega needs to give a Sonic game to Nintendo

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Bonus Round 403 Part 1: Does Choice Exist?

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