The Legend of Neil: Season 3 Ep. 2
Legend of Neil Tags: Atom.com , Atom Originals , Atom Blog , Upload Videos Direct link here (thanks Casey444!)
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The Legend of Neil: Season 3 Ep. 2
Advice, Help, Repairs and Shortcuts
Legend of Neil Tags: Atom.com , Atom Originals , Atom Blog , Upload Videos Direct link here (thanks Casey444!)
Read the original here:
The Legend of Neil: Season 3 Ep. 2
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Random Time! - Snoop Dogg suits up for NBA 2K11 motion capture
A portion of a Nintendo Life review… Had movement been easier or more intuitive then we could give it a recommendation, but for now it’s clear that this is a poor fit for DS. Full review here
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Puffins: Let’s Roll - review
Is Hudson ever going to bring its Wii Karaoke title over to North America? That remains to be seen, but strong sales in Japan are hopefully an indicator. Joysound has thus far moved 250,000 units in Japan alone, and more consumers are picking it up every day. With all the online content support, and a WiiWare extension due to hit sometime soon, it’s hard to resist Hudson’s approach to a long-standing past time of humiliation. Link
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Joysound doing well in Japan
Stayed up a tad later than usual to get this video to you guys. I hope it’s been worth the wait! I’m dead tired after all that, so I’m off to bed! See you all in a few, short hours. You guys have asked, and asked…and asked. We heard your cries, but we just didn’t have the means to put another series together. That is, until earlier this week. The gang has gotten together to record another set of our MST3K videos, but this time they’ve gotten an proper name. The series will be called ‘The Sprite Rippers’ from here on out. For your viewing pleasure, I’ve put together a little teaser of what’s to come. This video was painstakingly put together to sync up perfectly with the music. Unfortunately the timing is just a hair off after my YouTube upload. The source video is spot-on, but a slight delay is now present after the upload. Dailymotion decided to give me more trouble, so I was forced to take the YouTube route, and this is what happened. Hopefully you’ll still get the same impact that I was gunning for! WATCH IN HIGH QUALITY - CLICK THE HQ BUTTON! Direct link here

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GoNintendo ‘End of Day’ thoughts - MST3K videos get renamed, tease you for a return this Sunday!
The upcoming issue of Japanese game magazine Famitsu has an interview with Final Fantasy XIII director and scenario writer Motomu Toriyama. According to Toriyama, the in-development game is currently running at a resolution of 720p with a frame rate of 30fps. Square Enix is doing its best to make sure as many people as possible can enjoy the game — thus, developers are being very careful that all onscreen words and letters can be read on analog TVs. This hopefully avoids tiny text issues that arose when Capcom’s Dead Rising and Rare’s Banjo Kazooie: Nuts & Bolts were played on standard televisions. Considerate considering how not everyone who will play FFXIII will do so on a HD TV, and smart because this means Square Enix won’t have to rush out a patch after people freak about tiny text. Another piece of good news: cut scenes can be paused or skipped. Square Enix sounds like it’s hitting the home stretch with the game. “We’ve almost finished all the parts of the game,” says Toriyama. “From now on, it’s a matter of putting them together.” Square will give the battle system a revision before final release, but the actual battle design work is nearly finished. About the demo, Famitsu reports that it clocks in at one hour and twenty from the onset of gameplay. Toriyama says the demo is “about an hour” of gameplay. What’s more, according to Famitsu , “there’s almost no load time” and “the background music is so so cool.”

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Cheap Bastards Can Play Final Fantasy XIII Too
Don’t get excited about the Rhythm Paradise trademark…that’s most likely for the European name. Nintendo 商願2009-006599 RHYTHM PARADISE 商願2009-010026 ちょっとたいぜん\アソビ大全\おなじみテーブル 商願2009-010027 ふ~ふ~きらりん 商願2009-010028 Re:コエティスト 商願2009-010029 うごうごトリニティ 商願2009-010030 かおサピエンス 商願2009-010562 別製張貫 商願2009-013026 Nintendo DS GUIDE 商願2009-013028 つくってあそぶ瞬間アクション 商願2009-013029 Wiiで\あそぶ\セレクション 商願2009-013031 EXCITEBOTS\TRICK RACING 商願2009-013033 THE LEGENDARY STARFY 商願2009-013036 THE GLORY OF HERACLES 商願2009-013038 MARIO POWER TENNIS 商願2009-013039 Nintendo\NEW PLAY CONTROL! 商願2009-013040 NINTENDO POINTS CARD 商願2009-013041 Wii POINTS 商願2009-013294 THE GLORY OF HERCULES SEGA 商願2009-010169 ゆびぷるひめチェン! 商願2009-011419 リズミーランド 商願2009-011941 ひとこめ KONAMI 商願2009-010416 METAL GEAR ONLINE 商願2009-011460 DanDanExcite 商願2009-012175 ウォリアーズ・ストライク 商願2009-012486 §jubeat 商願2009-009131 ぱずるでテクノどん 商願2009-009132 みんなヨガろう 商願2009-007538 GYRUSS 商願2009-007785 大迷宮寺院 ダババ 商願2009-011523 green beret 商願2009-011785 sonic edge 商願2009-011889 Life force 商願2009-012454 沙羅曼蛇 商願2009-012557 沙羅曼蛇 REBIRTH 商願2009-012998 Yie Ar Kung-Fu 商願2009-013574 goonies wannabes AQI 商願2009-012210 パックコンテナ TECMO 商願2009-009441 ライブモーション NBGI 商願2009-009128 写して実感!ダイエットメモ 商願2009-009129 テイルズ オブ ブレセア\Tales of Blessea 商願2009-009131 テイルズ オブ ユニフィクス\Tales of Unifics 商願2009-009132 バラデューク\BARADUKE 商願2009-009133 義勇伝 商願2009-009547 ギャラクシアン\Galaxian 商願2009-009848 テイルズオブバトルファンダム\Tales of Battlefandom 商願2009-011173 GWARS 商願2009-011254 BAnPRESTO 商願2009-012450 Eye Lash 商願2009-012451 The Great Pirates Adventure 商願2009-012452 The Pirates’ Great Adventure 商願2009-012453 Legend of the Pirates Link
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More trademarks show us even more ‘Tales of’ names
X-Men Origins: Wolverine is not a movie game. Raven Software senior producer Jeff Poffenbarger wants to be crystal clear on that before we get started. The game was well under development before talk of tying it to the movie kicked off. “We finished up work on Marvel Ultimate Alliance and wanted to get away from group games, we wanted to concentrate on a single player experience,” he said last week during a presentation in a hotel suite. “A Wolverine game was a no-brainer because in a lot of other video games he has been watered down.” So two-and-a-half years ago the developers sat down and started talking about what would make a Wolverine game stand out, what elements needed to be included in the title for it to feel real. “His combat, we wanted Wolverine to have razor sharp claws that actually cut through people,” he said. “We wanted to show his mutant regeneration healing.” So they made sure their Wolverine model had four layers of graphics: clothing, skin, muscle and skeleton. And that weapons would eventually chew through all of them. “We didn’t just want to nail him as a character. Wanted to nail him as a bad ass.” And after spending perhaps too much time with the game, it seems that Raven has succeeded. It succeeds on two levels: Visually, the game is surprisingly raw. When Wolverine attacks his claws slip through flesh, muscle and bone leaving severed limbs, heads and punctured bodies. When attacked, bullets tear off chunks of Wolverine’s clothing, punch holes in his flesh, eventually expose muscle or vertebrae. Slowly those injuries rewind, becoming flesh wounds and then disappearing. His shirt only reappears when he levels up. The settings are thick with detail and the battles often crowd the screen. Controls are also raw, allowing gamers to tear through enemies quickly, like an animal. Wolverine leaps from target to target before enemies can get off shots or, at least in my mind, register in their AI programming the oncoming blur of blades and muscle. Punching a button or two allows for a string of bloody attacks, and a lock-on option gets Wolverine to leap across the screen, smacking into attackers with his claws. While I didn’t get a chance to play through any of the game’s cinematics, Poffenbarger shows me a few. In the interactive cut scenes, Wolverine has to fight his way along an exploding bridge or up the falling body of a Sentinel. I didn’t have enough time to fully preview the title, but what I played of X-Men:Origins: Wolverine gave me quite high expectations. The game is due out on May 1 for the DS, PC, PS2, PS3, PSP, Wii and Xbox 360.

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X-Men Origins: Wolverine Hands-On