One Piece: Gigant Battle - ‘Zoro’ footage
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One Piece: Gigant Battle - ‘Zoro’ footage
Advice, Help, Repairs and Shortcuts
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One Piece: Gigant Battle - ‘Zoro’ footage
Late night tonight…later than usual. Now, do I sneak in some game time, or do I go to bed? Ugghhh..the decisions of a night owl! Either way, I’ll see you guys in a few, short hours. Here’s to a happy Tuesday for all! This is a conversation I had during my business dinner last week. It’s something that’s really been bothering me for quite some time now. I’m glad the topic came up during dinner, because it’s something I really want to talk with you guys about! No worries…I’ll keep this from going into a personal rant! When it comes to my personal preference, I absolutely cannot stand the idea or execution of achievements in games. I’m talking about a console-wide system that is implemented in either a wide-range of games, or all games on that platform. Obviously, the most well-known system like this is the Xbox 360’s achievement system, but the PS3 has been pushing their Trophies setup quite hard as well. To me, I think these systems are a kick in the face to the core gamer. I remember a time when people played games because they liked them. The experiences were the reason you sat down to play…not the achievements you could collect to raise your gamer score. I just don’t see how a point value and a hunt for adding in more points for achievements makes a game any more fun. All it is is bragging rights, and the hunt for achievements overtakes the fun of the game itself. Now we have even more ways for gamers to berate and belittle each other on messageboards. Rather than talk about the games they’ve played and the reasons why they’re enjoyable/horrible, people spend time arguing about the higher gamer score. I know this probably just points out how much of a relic I am in the gaming world. I also understand that trophies and achievements are the modern-day high-score screens that were all the rage in the arcades. Still, the idea of leaderboards doesn’t bother me nearly as much. It’s seeing games that award you for finishing a chapter or talking to the right people that bugs me. You shouldn’t get extra praise for doing necessary elements to complete a game! Why can’t we just have in-game achievements that actually matter to the game you’re playing, and not some overall score?! Let me say this before I get my head ripped off. If you enjoy trophies and achievements, I am happy for you. I don’t think you’re wrong for enjoying them. You play games for whatever reasons, and if those reasons make you happy, then I am indeed happy for you. With that said, this whole achievement thing makes no sense to me at all. Finally, this takes me back to my dinner discussion. I had people say that they would play a lot more Wii games if there was an achievement system. One of the big reasons they avoided the Wii was because they weren’t earning achievements in the games, and even if they did, they didn’t contribute to an overall profile. Did Nintendo make a mistake by not adding in some sort of system like this for the Wii, or are you happy that they took the route they did?

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GoNintendo ‘End of Day’ thoughts - Do you want an achievement system on Wii?
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Random Time! - Michael Jackson’s Stranger In Moscow (Sonic 3 Ending remix)
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Rabbids Go Home - 22 ways to customize a Rabbid
Go to bed or play Wii Sports Resort…go to bed or play Wii Sports Resort. How about I sneak off to bed, and you guys stop by the warehouse and play?! I don’t want the game to get lonely, or just sit and do nothing until I wake up. You should come have some fun! Just don’t make too much noise…I need my beauty sleep! See you guys in a few, short hours. Today was my first day with the final, boxed copy of Wii Sports Resort. I’m having a ridiculous amount of fun already. I can’t tell you how much I am enjoying this game, and it’s only going to get better when the warehouse gang is around. Mom Brain and I were having a go at various games in the collection, but I was most pumped for Archery. I told Mom Brain about the hidden watermelon in the game, and I started to wonder if there were any other hidden fruits waiting to be attacked. When we started up the game, we both went looking for any edibles that could be taken down. Little did we know that there was a hidden food item in each section of the beginner’s Archery tournament! I am sure there are other food items to be found in intermediate and expert levels, but I haven’t had time to search them out just yet. What I did do was put together a video of the 4 hidden food items in the beginner’s round. We knew about the watermelon, but did you know about these other treats?! I sure didn’t, and I hope that I’m bringing you something new as well! Direct link here

I’m starting to feel more like myself this week. I’m catching up on my sleep, which has to be the reason why I’m feeling better. Time for me to keep the routine going, which means I’m off to bed! See you all in a few, short hours. I post a lot of boxart here on GoNintendo. For those of you that have been with the site for a long time, you know why I post boxart. For those that are new, I’ll quickly explain! I think boxart is a hugely important part of the video game business, but unfortunately, it’s an aspect that a lot of companies seem to ignore. Just think about all the missed sales opportunities that are the result of ugly boxart. I know that when I was younger, I would ignore games that had crappy boxart. I’ve become a bit smarter since then (just a bit), but there are still millions of consumers that won’t touch a game if the boxart isn’t appealing. Boxart in and of itself has the power to be extremely appealing in a number of ways. I have some game boxes that I feel deserve to be framed and sitting on my walls. Some of this stuff is truly breath-taking, but the boxart in the video below is the exact opposite. Seriously, check out this video and picture a younger version of yourself walking into GameStop. With a few exceptions, would the covers shown below interest you, or turn you away? Video Games | 100 Ugly Boxshots XBox 360 | Playstation 3 | Nintendo Wii

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GoNintendo ‘End of Day’ thought - Ugly boxart remembered
I’m starting to feel more like myself this week. I’m catching up on my sleep, which has to be the reason why I’m feeling better. Time for me to keep the routine going, which means I’m off to bed! See you all in a few, short hours. I post a lot of boxart here on GoNintendo. For those of you that have been with the site for a long time, you know why I post boxart. For those that are new, I’ll quickly explain! I think boxart is a hugely important part of the video game business, but unfortunately, it’s an aspect that a lot of companies seem to ignore. Just think about all the missed sales opportunities that are the result of ugly boxart. I know that when I was younger, I would ignore games that had crappy boxart. I’ve become a bit smarter since then (just a bit), but there are still millions of consumers that won’t touch a game if the boxart isn’t appealing. Boxart in and of itself has the power to be extremely appealing in a number of ways. I have some game boxes that I feel deserve to be framed and sitting on my walls. Some of this stuff is truly breath-taking, but the boxart in the video below is the exact opposite. Seriously, check out this video and picture a younger version of yourself walking into GameStop. With a few exceptions, would the covers shown below interest you, or turn you away? Video Games | 100 Ugly Boxshots XBox 360 | Playstation 3 | Nintendo Wii

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GoNintendo ‘End of Day’ thought - Ugly boxart remembered
That’s right, my trip to North Carolina is ending in just a few minutes! The site is going to go quiet for about 8 hours. By that time, we should be back into NJ, and we can go right into our podcast! In other words, as soon as we get back to the warehouse, we’ll be firing up the podcast. If all goes well, we should be starting the show at our usual time! Wish us a safe trip, and we’ll see you guys around 3:00 PM EST…I hope!
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Time for the long trip home - see you in 8 hours!
THURSDAY, JULY 23 - 3:15–4:15 CAPCOM 2009 Lineup – Join Capcom’s premiere producers as they present sneak peeks at the most anticipated games of the year featuring Jun Takeuchi (Lost Planet 2), Morgan Gray (Dark Void), Daryl Allison (Spyborgs), Motohide Eshiro (Ace Attorney Investigations: Miles Edgeworth), and Masachika Kawata (Resident Evil: The Darkside Chronicles). Moderated by Capcom-Unity.com’s Seth Killian. See exclusive gameplay footage and behind-the-scenes making-of features followed by a Q&A session! FRIDAY, JULY 24 - 2:30–3:30 CAPCOM Fighting Games – Capcom fighting fans unite as our game producters present first looks at the hottest new fighting games for the year featuring Rey Jiminez (Marvel vs. Capcom 2), Kazuhiro Tsuchiya (Fate: Unlimited Codes), and Ryota Niitsuma (Tatsunoko vs. Capcom). Moderated by Capcom-Unity.com’s and SFII champion, Seth Killian. See exclusive gameplay footage and behind-the-scenes making-of features. Plus, we’ll pull a couple fans onstage for an impromptu Marvel vs. Capcom 2 tournament to show off your mad skillz and earn big Capcom prizes! All followed by a Q&A session! FRIDAY, JULY 25 - 5:00-6:00 LOST PLANET 2 – Capcom presents an indepth, behind-the-scenes look at one of the most anticipated games for the PS3 and Xbox 360 featuring premiere producer, Jun Takeuchi direct from Capcom Japan, joined by Frank Filice and Shawn Baxter of Capcom. Moderated by Francis Mao. See exclusive gameplay footage and making-of features. Plus, we’ll pull a couple fans onstage for an impromptu Akrid hunting session to win some exclusive Capcom prizes! All followed by a Q&A session! SATURDAY, JULY 26 - 10:00-11:00 How to Get a Job in the Video Game Industry – Capcom presents an insider’s look at how a video game is made from concept through development and marketing featuring a panel of Capcom professionals that will explain what they do in the whole process, and most importantly–how they got their job in the video game industry so you can gain insight for your own possible entry into the business. Featuring Motohide Eshiro (Ace Attorney Investigations: Miles Edgeworth), Mona Hamilton, Mike Webster and other Capcom staff. Moderated by Francis Mao. Includes an indepth Q&A session Link

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Capcom’s Comic-Con 2009 lineup