Hey, you know what’s pretty awesome? Jett Rocket, the WiiWare title from Shin’en! If you have the spare points and Wii space, you should definitely check this one out. It’s a great little platformer that looks fantastic and plays well. I’m really, really impressed with this one. Expect a review in the near future. For now, enjoy my Sin and Punishment: Star Successor review as I slip off to bed. See you in a few, short hours! Seeing a sequel to the original Sin and Punishment is one of the stranger things I’ve seen happen in the game industry. Watching the original get released via Virtual Console in the states was strange as well. Green-lighting a sequel for release in North America when the original never saw retail release in the states is probably the strangest bit of all. It’s almost like Treasure and Nintendo know that they made a mistake by not bringing out the original Sin and Punishment until years after the initial release. These guys feel bad, so they went to work on a sequel that was destined for the states long before the title was finished. While all of these happenings may be weird, I really do love the outcome! Even gamers in North America knew how popular Sin and Punishment was. It’s no secret that the original was very loved by those in Japan, and the lucky few that played import copies. The bulk of us had to wait for the Virtual Console release to understand what all the praise was about, but thankfully, it was worth the wait. A little less than a bonafide hit and a little more than a cult classic, Sin and Punishment showed just what could be done on the N64, and it also proved that Treasure really are the development kings of the shooter genre. Nobody does it better, or in a more stylish way. Fast-forward past the GameCube to the Wii, and the stars aligned for a sequel to Sin and Punishment. As I said, the development was quite surprise, but nonetheless, very welcomed by long-time fans. While unknown forces seemed to keep Sin and Punishment: Star Successor from reaching retail for awhile, the game is finally out on shelves. The delays are past us, the times of Nintendo’s quiet nature on the release date have come and gone. You can walk into any game retailer in the states and grab yourself a copy. It was a very long time coming, but you knew it would be worth the wait. This is a sequel that is truly worthy of the original. Should I even go into the story of Sin and Punishment: Star Successor? It’s one of those yarns that starts off simple enough, but quickly takes some twists and turns that may make absolutely no sense. It’s hard to decide if you are too much of a dolt to understand the way the story flows, or if it really doesn’t make sense to begin with. Part existential and part sci-fi technobable, the full tale still has me scratching my head. All I know is that Isa Jo is working with Kachi, and Kachi has some pretty interesting powers. You need to work with her and protect her along the way, and she helps unravel the story around you. Just a few minutes into the game you’ll see Kachi getting impaled, but in a matter of moments you’ll learn that she is perfectly fine. That’s when you start to realize that there’s something special about this little lady. The best part is, things just get weirder from there! Normally I care about stories, but when you’re playing a Treasure game, you know you’re in it for the action! I’m sure there’s something here for the lot of you that are smarter than I. As I was saying, I came to Sin and Punishment: Star Successor for the action, and luckily it provides all the action you can stand. If you’re tired of Nintendo being connected to titles that are considered ‘bridge games’ or expanded audience outings, Sin and Punishment: Star Successor should make you very happy. While Treasure was the main development team, Nintendo definitely had a lot to do with getting the game put together. This is a core gamer’s delight, with non-stop action and tons of visual overload. It’s one of those flashy, insanely active titles that you either love to sink your teeth into, or have trouble keeping up with. Even if you have a rough time staying on top of the action, you’ll still have fun attempting to! In my opinion, the thing that makes Sin and Punishment: Star Successor really successful are the controls. First off, the use of the IR pointer is absolutely spot-on. This is really the only way you could use the Wiimote/Nunchuk setup for shooting. If you played the original Sin and Punishment, you can imagine how well this approach would work. Pointing to shoot just makes sense, since you’ll be shooting a good 95% of the time! Sure, there are other control options like the Classic Controller, but in my opinion, this game is made to be played with your Wiimote pointed at the screen. The other aspect of controls that really clicked for me was the connection from button press to on-screen action. There was just something about the way the attacks played out that felt really good. You truly feel like you’re connecting with your enemies, be it through a fired shot or a melee attack. The best comparison I can make is to that of the Zelda series. When you swing Link’s sword, you really feel like you’re connecting with your opponent. There’s that split-second where the action freezes, almost to let you feel the impact of the slash. While there’s not a freezing element to your attacks in this game, it still feels really good to go all out. In a game that’s filled with over-the-top action and tons of explosions, getting the attacks to ‘feel’ right is super important. They better feel good, because there’s hardly any downtime in Sin and Punishment: Star Successor. You’ll be attacking pretty much non-stop, especially if you want to keep that combo meter going. The game throws so many enemies and obstacles at you that if you let off the trigger for too long, you’ll open yourself up to a wave of attacks. Depending on who’s attacking you, you could take a handful of hits and be down to half your health level. Sin and Punishment: Star Successor really keeps you on your toes, and you better be ready to process a lot of visual information if you want to escape a level. This is no walk in the park, and you’ll have to put all your old-school gaming skills to the test to make it out alive. I’ll make no excuses for Sin and Punishment: Star Successor. It’s can be a ridiculously hard game at some points, but you’ll love it. If you’re up for a challenge, there’s plenty to be had here. I know some people are worried about a short campaign, but if you’ve been reading my reviews for awhile now, you know that I hate that argument. If an experience is 5 hours or 50 hours, I want it to be a great one. I don’t want to pay $50 for a 50 hour experience that bores me 90% of the time. I’d much rather get a shorter game that keeps me deeply entertained all the way through. No, Sin and Punishment: Star Successor isn’t the longest game you’ll ever play, but it’s the replay value that can extend the life of the title for as long as you’re willing to commit. There are two words that sum up the longevity of this title, and they are ‘online leaderboards’. If you’re picking up this game, you’re probably ready to show your fellow gamers what you can do. That means blasting down every enemy in sight, keeping the combo meter on the rise, finding out how to trigger coin drops, and holding onto your combo for an entire level. You’ll think you’ve done as good as anyone can possibly do, and then you upload your score to see that hundreds have bested you…by a lot. That, in turn, will keep you going back to hone your skills and give things another go. I know that my personal skills are nowhere near those that play shooters heavily, so I’m not even going to try and get into that arena. I’m just happy to know that the feature is there for those that want to strut their stuff. For all that Sin and Punishment: Star Successor does right, there are a few things that I took issue with. Now keep in mind, these are not major complaints by any means. The biggest gripe of mine would have to be the voice acting. I actually think it’s quite good, but the dialog itself makes the actors sound strained. They can only work with what they’re given, and some of the lines they have to read are pretty cheesy and shallow. It unfortunately makes the voice actors sound poor from time to time, but it’s not because of a lack of skill. When the dialog flows and the lines make sense, the voice acting is quite good. It’s just unfortunate that things don’t stay that way the whole time. Honestly, the only other complaint I can think of is the music. I’m huge into video game soundtracks, and I think music can really help elevate a certain point in a game, be that a level or a specific part of the action. With that said, the music in Sin and Punishment: Star Successor is largely forgettable. There are some pretty great tracks, but overall, I’d say the music is just serviceable. For a game with pumping action and intense shooting like this, I want a soundtrack with intensity that matches up. In my opinion, the two don’t match up all that often. Not a game-killer, but a minor quibble. Sin and Punishment: Star Successor is just about as core of a game you can get on the Wii. Even the easy mode will be more than willing to kick your ass from time to time. If you’re ready to really take some punishment in the name of kick-ass shooting, this title is for you. Just don’t come crying to me when you find the game ready and willing to make you its bitch. Just keep playing, and I’m sure you’ll get used to it. As a matter of fact, I bet you end up loving ever minute of it. I know that I did! Sin and Punishment: Star Successor gets a 9.2 out of 10 2-player mode was not played in time for this review.

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GoNintendo ‘End of Day’ thoughts - Sin and Punishment: Star Successor review

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I wanted to change my flight for E3 from Monday morning to Sunday night, as it looks like we won’t have someone to cover the site while I fly. Unfortunately, Continental is only going to let me change my flight if I pay full ticket price, plus ticket change fee. That works out to a ridiculous $1,200, and its for a round-trip flight that I spent just over $300 on. Man, nothing like going to bed angry! See you in a few, short hours. Well, we hit the motherload of Rock Band 3 information tonight. It seems like we’ve been teased and teased for months now. We all knew that the game was coming, but Harmonix was very tight-lipped about the title. Only in recent weeks did we get some of the juicier bits of information. There were all sorts of rumors about keyboards and keytars, and now it turns out that everyone was right! USA Today got a major blowout feature on the third installment of the main Rock Band franchise, and all be damned…I’m excited. I’ve always had a love of keyboards, so when I heard that Rock Band 3 was probably bringing that instrument into the band, I was automatically interested. Even with my growing distaste for music game peripherals, I can’t hide my smile at mention of a keyboard. The best part is, the prototype keyboard shown earlier tonight is pretty damn small. It shouldn’t be hard to tuck away at all, and it can be played in both keyboard and keytar style. What more could you ask for?! I also think it’s pretty cool to see realism take more a forefront in Rock Band 3. For those that really want to get an experience that’s much closer to playing real-life musical instruments, Rock Band 3 seems to have you covered. I mean, one of the guitar options for the game doesn’t even come with buttons. It’s a real-deal guitar setup to work with Rock Band 3. That’s far too intimidating for me, but I believe it might be the next step for the music game genre. Am I letting my keyboard love get the best of me? Is Rock Band 3 going to breathe new life into the music genre, or is it just going to be another cash-in for a franchise that is starting to get a bit overloaded? Leave your comments and let us hear what you think!

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GoNintendo ‘End of Day’ thought - Rock Band 3: are you interested?

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Quite a good day today. Believe it or not, Mom Brain and I have actually found a place to live! This weekend’s podcast could be the very well be the last from this warehouse. No worries, podcasts will continue as usual from the new warehouse! I’m picturing it like a Pee Wee’s Playhouse, but for video games. We’ll keep you updated on that situation, but for now, enjoy the rest of your morning/night! I’ll see you all in a few, short hours. Shantae: Risky's Revenge Nintendo DS Trailer - Debut Trailer Direct link here If you’ve been with GoNintendo for awhile, you’ve probably caught at least one of my ramblings about Shantae. To say that I have an obsession with the character would be putting it lightly. In my opinion, Shantae is the greatest game to grace the Game Boy Color. It also holds a spot in my top 20 games of all-time, easily. I’m not just excited for the DSiWare episodic sequel…I’m foaming at the mouth for it. If you could have only been at the warehouse the other day. When I hopped over to IGN and saw that a trailer was available, I literally screamed out loud. Both Deux Michaels and Mom Brain were wondering what was wrong, but they quickly understood once I explained that my outburst was due to Shantae. I’m pretty sure they’ve grown to understand my freaky infatuation with Shantae, and quickly understood the cry of joy that I spat out. I’ve watched the trailer about…hmmm…maybe 10 times now. I just can’t get enough of it. To say that the game is gorgeous would be a gross understatement. This is some of the most detailed, rich sprite work I’ve ever seen in a game. Making it even better, the animation is top-notch as well. The little animated flourishes that are added are just the icing on an already delicious visual cake. Even thought I’ve only heard one track from the game, that too has filled me with glee. Not only do we get a track from the original Shantae, but it sounds better than ever. The audio quality has been bumped up, and the original tune has been given a considerable revamp. I am definitely wondering if Jake Kaufman is involved with the music, as this is one of his songs that we hear in the trailer. He did an amazing job with the music in the first game, and I’m not quite sure a Shantae sequel would be the same without him. Seeing as how we’ve heard that he’s involved with WayForward in recent months surely indicates something in the works. Of course, Shantae would just be a pretty face if it weren’t for the excellent gameplay. Yet another Metroidvania-style game, and those happen to be my favorites! Even with plenty of other titles taking on this genre since Shantae’s debut, I just don’t feel that any other titles have quite matched the charm of the genie. I think the transformations are absolutely key to the experience, and as you can see in the trailer above, there are a handful of forms that are sure to work out well with puzzles and action segments. That elephant is going to kick some serious ass! Why do I write all about this now? I’m hoping that in some small way, my excitement will bubble over to you guys. The gamers that have already played the original don’t need anymore buzz from me. They’re already dreaming of the sequel, as am I. This has been a very long time in the making! I just want to make sure that Shantae gets more attention the second time around. While an episodic adventure is like a dream come true, I don’t want this outing to be Shantae’s last! So what do you say, gang? Has this trailer or my ramblings convinced you that you should keep an eye out for Shantae: Risky’s Revenge?

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GoNintendo ‘End of Day’ thoughts - You know you want Shantae!

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Man, what a bummer end to Monday. I can’t believe HBK really left wrestling altogether! 44 is a young age to retire! Oh well, this is not the right blog to talk about this stuff on! I should start up a wrestling blog…someday! Well, I hope you guys had a much better ending to your Monday night than I did. I’m crossing my fingers that I wake up tomorrow and feel a bit happier! See you all in a few, short hours. If you were following the site earlier today, you caught wind of a leak containing nearly all of Sonic the Hedgehog 4’s music. We haven’t had an official confirmation from SEGA that the music is indeed real, but with tracks being yanked off of YouTube left and right by SEGA, I think it’s safe to say that they’re the real deal. Let’s just run with that train of thought for the sake of this article! Just a few days back, I talked about how I was disappointed with the only real level track we had heard of to that point. I posted a chiptune arrangement of the same tune, and I thought that to be the far superior version. To my surprise, many people sided with the SEGA-produced version. Now, I have to know what you guys think of the leaked tracks! To say the least, I think this soundtrack is…pretty damn bad. I’m not knocking Sonic games in any way, and I do not hate Sonic. I purchase every main Sonic game that comes out…and yes, I know I’m part of the problem! I just can’t help my love of the Blue Blur. I always want his games to be good, and I think that this upcoming downloadable title will be a return to form. Well, for the gameplay at least. Sonic the Hedgehog 4 - Casino Street Act 1 by bigthecat Sonic the Hedgehog 4 - Boss Music 1 by bigthecat These are just a couple of tracks that I believe to be the worst offenders. Seriously, Casino-related tracks for Sonic are always fun and jazzy, but this particular song seems like absolutely no thought went into it. Still, even worse is this Eggman track. I’m pretty sure it’s the lead-in when you fight him. You’ll fight an old version of one of his robots, and then another track kicks in when you fight the revamped version. This first track is just terrible, in my opinion. Don’t you think Eggman deserves better?! Sonic the Hedgehog 4 - Mad Gear Act 3 by bigthecat Now to be fair, I don’t hate all of the tracks. I actually really dig this one. I don’t enjoy the sound fonts used, but I can get passed that due to the fun/frenzied composition. This is a track I can really race along to! Why can’t more of them be like this? Alright, that’s enough yammering from me. Let me hear what you think of these tracks overall. Am I being a big baby? Am I being too nostalgic for the Sonic classic tunes from days gone by, or do you think that most of these songs are downers? All tracks here

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GoNintendo ‘End of Day’ thoughts - How about that Sonic the Hedgehog 4 music?

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StarFox…I have such a deep love for you. I believe Nintendo needs to really kick their asses into gear and start treating the StarFox series with the respect that it deserves. With the Super Nintendo and Nintendo 64 outings, you really felt like you were playing something special. Nintendo pushed these games in big ways…the first game ushering in the SuperFX chip, and the second helping Nintendo to give birth to the now industry-standard rumble feature. After that, the series really seemed to take a turn for the worst. It’s almost like Nintendo didn’t know what to do with the franchise. The reason the first and second games were popular was because they focused on simple space flight, and high-intensity action. Somewhere along the way, Nintendo got the idea that fans would like to get away from what made them love the games to begin with. On-foot missions and side-stories that involved hardly any flight were introduced, and fans were left wondering what happened to the group of space-fighting furries that they fell in love with! Hey, at least we got Krystal along the way. Unfortunately, the music of the series seemed to take a nosedive as well. In my humble opinion, the original StarFox and StarFox Assault are the only games that feature good music. With that said, I believe those two games to have some of the best music that has graced a Nintendo game. I think I’ve set up my list of songs quite well! Check out GameDaily’s top 5 picks here! StarFox Assault - Mid-Air Battle StarFox Assault is not a game that I enjoy. If it were only the space flight sections, I’d think it was quite good. Unfortunately, that’s not what the game is like. On the positive side of things, at least the soundtrack provided some excellent tunes for the ride! I mean, who didn’t think that StarFox Assault was going to be the ultimate StarFox game when you first turned it on and heard this track?! Star Fox Music - Asteroid, Venom Orbital I can’t think of any other game that involves flight that features a soundtrack that rivals what the original StarFox did. The compositions are absolutely outstanding, and the music perfectly fits the action and pacing of the levels you’re in. This Asteroid track is a great example of that. I could hear this song anywhere else, and it would automatically make me tense up! StarFox - Space Armada This is the type of song that really makes me feel like I’m a part of a game. I feel like I’m part of a team, and we’re getting down to the really nasty fighting. It’s one of those tracks that fills you with determination, as well as hope. Take this song and have it performed by a full orchestra, and you could easily slip this into any sci-fi movie that features space battles. StarFox - Venom Base As I was writing this feature, Mom Brain was sitting in the background. She has never played the original StarFox, but the second this song came on she blurted out, “This song is making me nervous!” I can’t think of any other better way to prove that Nintendo did a fantastic job with this soundtrack. This Venom Base track is supposed to make you freak out a bit! Super Smash Bros. Brawl - Corneria Yes, I’m joining in with my GameDaily chums to snatch one of their tracks. They chose the original Corneria track from the first StarFox, and I’m pilfering the track once again in order to gush about the Super Smash Bros. Brawl/Melee version. I am not kidding…whenever I hear this track, I start to tear up. This is how I imagined the original StarFox sounding. It makes me want a StarFox movie, and helps me to realize just how huge a StarFox fan I am. Check out GameDaily’s top 5 picks here!

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GoNintendo and GameDaily’s top 10 favorite StarFox music! (bumped to the front)

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You guys may have noticed that we had a bit of a technical difficulty on the site late tonight. Glad to say that it was a small snafu, and all is looking just fine. Just incase, I wanted to make sure I got up the ‘End of Day’ thought for you guys, because D3stiny_Sm4sher worked hard on it. You enjoy the review, and I’ll see you all in a few, short hours! - RMC I dunno about you guys, but I’ve seriously been soaking up the holiday season. Specifically, the Christmas season. I’d be curious to know which of you folks out there celebrate different holidays. Hopefully, no matter what name you prescribe to the whole “Good will toward men (and women!)” time of year, you folks are all enjoying it. I know I sure am. I just spent about 14 hours of the past 30 playing Uncharted 2: Among Thieves. Holy crap, such a wonderfully made game. But when it comes to this season, I can’t think of a more appropriate game than Mario and Sonic at the Winter Olympics. - D3stiny_Sm4sher Mario and Sonic at the Winter Olympics -Opening Ceremony- Time played: About 7-9 hours Obtained: Rented via GameFly Other Conditions: Have played the previous Olympics game. Played multiplayer for about 1 hour. -Let the Competition Begin- A couple of years back, Mario and Sonic and some of their friends competed in the Summer Olympic games, so it really isn’t that surprising that they’ve taken another go at it now that the inverse Olympic season approaches. Fortunately, the sequel tries to add some more to overall package in an attempt to up the ante. But just how much has Sega improved the minigame formula? For starters, the sports that you’ll participate in are obviously flavored with a lot more white. Skiing, snowboarding, curling, ice skating, bobsleigh…It’s all here, it’s all simple, and it’s all fairly forgiving. There are optional tutorials to explain every event’s controls, and there are many motions or steering controls that are universal across like-minded events. One of my issues with the original title was how much it forced players to mindlessly flail their arms to the point of exhaustion. Fortunately, Sega was smart enough to not include a single event like this. One can play this title for a couple hours on end if they like and never feel their arms tiring out. Definitely a good choice. Controls are fairly lenient, as well, though oftentimes, more experienced gamers will feel like they’re a bit sluggish or lag behind, at least in terms of what gets displayed compared to when the gesture is performed. The variety in sports doesn’t feel as great as the original, but given the season, this makes sense. The gameplay elements can blur together snowboarding and skiing feel similar in many ways, for example. But to mix things up, there are a number of Dream Events to play. Quite a bit — definitely moreso than the original. And I found the Dream Events to be a real hook, surprisingly. They are all deliberately video game-themed, mixing and expanding upon the traditional sports. For example, the ski jump Dream Event involves players flying off into space through the Good Egg Galaxy (a la Super Mario Galaxy), steering through zero gravity to fly through Star Bits and hoops for a high score. Dream Figure Skating was incredibly endearing to me, taking a “Mario and Sonic on Ice” approach with its presentation - it plays itself off as an ice skating musical version of each series. It’s simple and cute. Every Dream Event features a remix from Mario and Sonic’s adventures, along with locations from the games. Mario Kart Wii to Sonic Adventure 2, it does a much better job at capitalizing on the history of these franchises than the original title. I would say the Dream Events are probably the overall highlight of the game. They’re certainly not amazing but they feel much more “Mario” and “Sonic” in their atmospheres. While any event can be played after it’s unlocked in Free Play mode, players will need to play through the Festival Mode to unlock the Dream Events. Festival Mode goes through the Olympic schedule, in a sense, letting players “train” in sports and then participate in them to earn medals/points toward an overall ranking at the end. It can drag on a bit, but it does save your progress. Furthermore, there are amusing cameos (I won’t spoil any) from each respective franchise that serve as “bosses” of sorts every couple of days or so. All the while, however you choose to play, you will earn Star Tokens which can be used to purchase the myriad of unlockable features, from decals to your sports equipment to costumes for your Miis to use in-game to music tracks, and even some extra challenges, such as unlocking collectible Blue Coins in some of the Dream Events which contribute to a reward. There’s just a lot of stuff to unlock. I just wish the music tracks that you unlock had more applications other than just a jukebox. It’d be great to play some Mario/Sonic remixes during the standard events, for example. And yes, online leaderboards are back for those of you interested in competing for records, though there isn’t online play. Honestly, I’m not sure what this would matter, since many events are played by taking turns, anyway. This isn’t a specifically competitive game (ironically), so online isn’t really a big loss, though it could have added some incentive for replayability. By now, it probably sounds like a no-brainer that, as a whole, the Winter Olympics have much more to offer than the Summer ones. Frankly, that’s pretty much the case. The visual presentation is kicked up a notch, with very slick menus and another well-executed, “Olympic Spirit” inducing intro cutscene. Visuals look a bit more detailed but there’s still room for improvement in areas such as the crowds or backgrounds. Music is either proper game remixes or orchestral Olympic fare, all of which is pretty effective. The sound effects, however, are incredibly aggravating. Do I really need to hear my character repeat the same chirp of excitement every single damned time they do ANYTHING correctly? Seriously, it gets just plain annoying to the point where I turned off the sound now and again. Mario and Sonic has a varied and pretty well-represented cast, decent variety in its events, and simple, approachable mini-game play style which makes it an effective party game. That said, it can get kind of repetitive if you play it for more than a half hour to an hour, and the general execution of controls makes it feel like the game is sometimes auto-piloting a little too much to let the tilt controls feel natural, or the images on screen react sluggish to your actions. There are also some fairly long loading times that occur too frequently from what has been seen on other Wii games. The set of minigames won’t blow your mind, and some are just generally bland. There’s more depth than you might expect in some events but it’s still a fairly cut-and-dry affair that doesn’t fully make good use of the control scheme available to it. -Awards Ceremony- Another bronze medal goes to Mario and Sonic in their Winter Olympic festival. While definitely a step up from the original sports title in terms of execution and presentation, there’s not quite enough polish and content and quality here to make the game pass into that land of specifically great games. It’s definitely one of the better mini-game collections on the platform and will definitely keep more casual audiences occupied for many short bursts of time, and the more deliberate references to the game series are a nice nod to core gamer fans. If you’re up for a more light-hearted game you can play with your friends and family, look into trying this one out. -High Score- 7/10

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GoNintendo ‘End of Day’ thoughts - Mario and Sonic at the Olympic Winter Games review by D3stiny_Sm4sher

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Our first show after the departure of Stinky B.. I think we do a great job, even with Stinky brought up a couple times. Who knows, maybe he’ll return one day. Until then, you’ll have to deal with just us idiots! Download the show here (as Little Mac fights for his life!) GIF link

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GoNintendo Podcast Webisode 195

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Direct link here (thanks Contra!) Link

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Wii homebrew - Super Star Shooter

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I spent 11 hours straight working on GoNintendo today. The only thing I got up to do was hit the john, and grab some grub. I’d do those things, and then head right back to command central. There was just a ton of news to cover today! What happens 15 minutes after my first break? Pokemon Gold/Silver are confirmed…just my luck! Some days you just can’t win. Oh well, it will make the weekend that much sweeter! We just have to make it through Friday, my friends. I’ll be here working, and you’ll be at work/school. Let’s plow through and focus on the weekend ahead! That’s going to require some shut-eye, which is what I’m about to grab. See you all in a few, short hours. Reader Jet Pilot has been working with a friend to bring us the Nintendo-pertinent episodes of ‘Best Game Ever’, a video game series that was made specifically for DirectTV. If you’ve been skipping out on the episodes we’ve featured, then you’ve been missing out. To boil it down to the basics, think of ‘Best Game Ever’ as VH1’s ‘Best Week Ever’, but all about games. This last episode is 27 minutes worth of talk about the music of games. Music in games started out pretty simplistic, and we’ve come a really long way. The gang sits down to discuss the greatest game tunes stemming from the 8-bit days all the way through to today. Do yourself a favor and set aside some time to check this out. Big thanks to Jet Pilot for working to get us these videos. You can check out the entire series here. This episode features three parts. Parts 2 and 3 here

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GoNintendo ‘End of Day’ thoughts - Best Game Ever: Games Rock!

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Stayed up a tad later than usual to get this video to you guys. I hope it’s been worth the wait! I’m dead tired after all that, so I’m off to bed! See you all in a few, short hours. You guys have asked, and asked…and asked. We heard your cries, but we just didn’t have the means to put another series together. That is, until earlier this week. The gang has gotten together to record another set of our MST3K videos, but this time they’ve gotten an proper name. The series will be called ‘The Sprite Rippers’ from here on out. For your viewing pleasure, I’ve put together a little teaser of what’s to come. This video was painstakingly put together to sync up perfectly with the music. Unfortunately the timing is just a hair off after my YouTube upload. The source video is spot-on, but a slight delay is now present after the upload. Dailymotion decided to give me more trouble, so I was forced to take the YouTube route, and this is what happened. Hopefully you’ll still get the same impact that I was gunning for! WATCH IN HIGH QUALITY - CLICK THE HQ BUTTON! Direct link here

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GoNintendo ‘End of Day’ thoughts - MST3K videos get renamed, tease you for a return this Sunday!

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