StarFox…I have such a deep love for you. I believe Nintendo needs to really kick their asses into gear and start treating the StarFox series with the respect that it deserves. With the Super Nintendo and Nintendo 64 outings, you really felt like you were playing something special. Nintendo pushed these games in big ways…the first game ushering in the SuperFX chip, and the second helping Nintendo to give birth to the now industry-standard rumble feature. After that, the series really seemed to take a turn for the worst. It’s almost like Nintendo didn’t know what to do with the franchise. The reason the first and second games were popular was because they focused on simple space flight, and high-intensity action. Somewhere along the way, Nintendo got the idea that fans would like to get away from what made them love the games to begin with. On-foot missions and side-stories that involved hardly any flight were introduced, and fans were left wondering what happened to the group of space-fighting furries that they fell in love with! Hey, at least we got Krystal along the way. Unfortunately, the music of the series seemed to take a nosedive as well. In my humble opinion, the original StarFox and StarFox Assault are the only games that feature good music. With that said, I believe those two games to have some of the best music that has graced a Nintendo game. I think I’ve set up my list of songs quite well! Check out GameDaily’s top 5 picks here! StarFox Assault - Mid-Air Battle StarFox Assault is not a game that I enjoy. If it were only the space flight sections, I’d think it was quite good. Unfortunately, that’s not what the game is like. On the positive side of things, at least the soundtrack provided some excellent tunes for the ride! I mean, who didn’t think that StarFox Assault was going to be the ultimate StarFox game when you first turned it on and heard this track?! Star Fox Music - Asteroid, Venom Orbital I can’t think of any other game that involves flight that features a soundtrack that rivals what the original StarFox did. The compositions are absolutely outstanding, and the music perfectly fits the action and pacing of the levels you’re in. This Asteroid track is a great example of that. I could hear this song anywhere else, and it would automatically make me tense up! StarFox - Space Armada This is the type of song that really makes me feel like I’m a part of a game. I feel like I’m part of a team, and we’re getting down to the really nasty fighting. It’s one of those tracks that fills you with determination, as well as hope. Take this song and have it performed by a full orchestra, and you could easily slip this into any sci-fi movie that features space battles. StarFox - Venom Base As I was writing this feature, Mom Brain was sitting in the background. She has never played the original StarFox, but the second this song came on she blurted out, “This song is making me nervous!” I can’t think of any other better way to prove that Nintendo did a fantastic job with this soundtrack. This Venom Base track is supposed to make you freak out a bit! Super Smash Bros. Brawl - Corneria Yes, I’m joining in with my GameDaily chums to snatch one of their tracks. They chose the original Corneria track from the first StarFox, and I’m pilfering the track once again in order to gush about the Super Smash Bros. Brawl/Melee version. I am not kidding…whenever I hear this track, I start to tear up. This is how I imagined the original StarFox sounding. It makes me want a StarFox movie, and helps me to realize just how huge a StarFox fan I am. Check out GameDaily’s top 5 picks here!

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GoNintendo and GameDaily’s top 10 favorite StarFox music! (bumped to the front)

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You guys may have noticed that we had a bit of a technical difficulty on the site late tonight. Glad to say that it was a small snafu, and all is looking just fine. Just incase, I wanted to make sure I got up the ‘End of Day’ thought for you guys, because D3stiny_Sm4sher worked hard on it. You enjoy the review, and I’ll see you all in a few, short hours! - RMC I dunno about you guys, but I’ve seriously been soaking up the holiday season. Specifically, the Christmas season. I’d be curious to know which of you folks out there celebrate different holidays. Hopefully, no matter what name you prescribe to the whole “Good will toward men (and women!)” time of year, you folks are all enjoying it. I know I sure am. I just spent about 14 hours of the past 30 playing Uncharted 2: Among Thieves. Holy crap, such a wonderfully made game. But when it comes to this season, I can’t think of a more appropriate game than Mario and Sonic at the Winter Olympics. - D3stiny_Sm4sher Mario and Sonic at the Winter Olympics -Opening Ceremony- Time played: About 7-9 hours Obtained: Rented via GameFly Other Conditions: Have played the previous Olympics game. Played multiplayer for about 1 hour. -Let the Competition Begin- A couple of years back, Mario and Sonic and some of their friends competed in the Summer Olympic games, so it really isn’t that surprising that they’ve taken another go at it now that the inverse Olympic season approaches. Fortunately, the sequel tries to add some more to overall package in an attempt to up the ante. But just how much has Sega improved the minigame formula? For starters, the sports that you’ll participate in are obviously flavored with a lot more white. Skiing, snowboarding, curling, ice skating, bobsleigh…It’s all here, it’s all simple, and it’s all fairly forgiving. There are optional tutorials to explain every event’s controls, and there are many motions or steering controls that are universal across like-minded events. One of my issues with the original title was how much it forced players to mindlessly flail their arms to the point of exhaustion. Fortunately, Sega was smart enough to not include a single event like this. One can play this title for a couple hours on end if they like and never feel their arms tiring out. Definitely a good choice. Controls are fairly lenient, as well, though oftentimes, more experienced gamers will feel like they’re a bit sluggish or lag behind, at least in terms of what gets displayed compared to when the gesture is performed. The variety in sports doesn’t feel as great as the original, but given the season, this makes sense. The gameplay elements can blur together snowboarding and skiing feel similar in many ways, for example. But to mix things up, there are a number of Dream Events to play. Quite a bit — definitely moreso than the original. And I found the Dream Events to be a real hook, surprisingly. They are all deliberately video game-themed, mixing and expanding upon the traditional sports. For example, the ski jump Dream Event involves players flying off into space through the Good Egg Galaxy (a la Super Mario Galaxy), steering through zero gravity to fly through Star Bits and hoops for a high score. Dream Figure Skating was incredibly endearing to me, taking a “Mario and Sonic on Ice” approach with its presentation - it plays itself off as an ice skating musical version of each series. It’s simple and cute. Every Dream Event features a remix from Mario and Sonic’s adventures, along with locations from the games. Mario Kart Wii to Sonic Adventure 2, it does a much better job at capitalizing on the history of these franchises than the original title. I would say the Dream Events are probably the overall highlight of the game. They’re certainly not amazing but they feel much more “Mario” and “Sonic” in their atmospheres. While any event can be played after it’s unlocked in Free Play mode, players will need to play through the Festival Mode to unlock the Dream Events. Festival Mode goes through the Olympic schedule, in a sense, letting players “train” in sports and then participate in them to earn medals/points toward an overall ranking at the end. It can drag on a bit, but it does save your progress. Furthermore, there are amusing cameos (I won’t spoil any) from each respective franchise that serve as “bosses” of sorts every couple of days or so. All the while, however you choose to play, you will earn Star Tokens which can be used to purchase the myriad of unlockable features, from decals to your sports equipment to costumes for your Miis to use in-game to music tracks, and even some extra challenges, such as unlocking collectible Blue Coins in some of the Dream Events which contribute to a reward. There’s just a lot of stuff to unlock. I just wish the music tracks that you unlock had more applications other than just a jukebox. It’d be great to play some Mario/Sonic remixes during the standard events, for example. And yes, online leaderboards are back for those of you interested in competing for records, though there isn’t online play. Honestly, I’m not sure what this would matter, since many events are played by taking turns, anyway. This isn’t a specifically competitive game (ironically), so online isn’t really a big loss, though it could have added some incentive for replayability. By now, it probably sounds like a no-brainer that, as a whole, the Winter Olympics have much more to offer than the Summer ones. Frankly, that’s pretty much the case. The visual presentation is kicked up a notch, with very slick menus and another well-executed, “Olympic Spirit” inducing intro cutscene. Visuals look a bit more detailed but there’s still room for improvement in areas such as the crowds or backgrounds. Music is either proper game remixes or orchestral Olympic fare, all of which is pretty effective. The sound effects, however, are incredibly aggravating. Do I really need to hear my character repeat the same chirp of excitement every single damned time they do ANYTHING correctly? Seriously, it gets just plain annoying to the point where I turned off the sound now and again. Mario and Sonic has a varied and pretty well-represented cast, decent variety in its events, and simple, approachable mini-game play style which makes it an effective party game. That said, it can get kind of repetitive if you play it for more than a half hour to an hour, and the general execution of controls makes it feel like the game is sometimes auto-piloting a little too much to let the tilt controls feel natural, or the images on screen react sluggish to your actions. There are also some fairly long loading times that occur too frequently from what has been seen on other Wii games. The set of minigames won’t blow your mind, and some are just generally bland. There’s more depth than you might expect in some events but it’s still a fairly cut-and-dry affair that doesn’t fully make good use of the control scheme available to it. -Awards Ceremony- Another bronze medal goes to Mario and Sonic in their Winter Olympic festival. While definitely a step up from the original sports title in terms of execution and presentation, there’s not quite enough polish and content and quality here to make the game pass into that land of specifically great games. It’s definitely one of the better mini-game collections on the platform and will definitely keep more casual audiences occupied for many short bursts of time, and the more deliberate references to the game series are a nice nod to core gamer fans. If you’re up for a more light-hearted game you can play with your friends and family, look into trying this one out. -High Score- 7/10

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GoNintendo ‘End of Day’ thoughts - Mario and Sonic at the Olympic Winter Games review by D3stiny_Sm4sher

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Our first show after the departure of Stinky B.. I think we do a great job, even with Stinky brought up a couple times. Who knows, maybe he’ll return one day. Until then, you’ll have to deal with just us idiots! Download the show here (as Little Mac fights for his life!) GIF link

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GoNintendo Podcast Webisode 195

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Direct link here (thanks Contra!) Link

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Wii homebrew - Super Star Shooter

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I spent 11 hours straight working on GoNintendo today. The only thing I got up to do was hit the john, and grab some grub. I’d do those things, and then head right back to command central. There was just a ton of news to cover today! What happens 15 minutes after my first break? Pokemon Gold/Silver are confirmed…just my luck! Some days you just can’t win. Oh well, it will make the weekend that much sweeter! We just have to make it through Friday, my friends. I’ll be here working, and you’ll be at work/school. Let’s plow through and focus on the weekend ahead! That’s going to require some shut-eye, which is what I’m about to grab. See you all in a few, short hours. Reader Jet Pilot has been working with a friend to bring us the Nintendo-pertinent episodes of ‘Best Game Ever’, a video game series that was made specifically for DirectTV. If you’ve been skipping out on the episodes we’ve featured, then you’ve been missing out. To boil it down to the basics, think of ‘Best Game Ever’ as VH1’s ‘Best Week Ever’, but all about games. This last episode is 27 minutes worth of talk about the music of games. Music in games started out pretty simplistic, and we’ve come a really long way. The gang sits down to discuss the greatest game tunes stemming from the 8-bit days all the way through to today. Do yourself a favor and set aside some time to check this out. Big thanks to Jet Pilot for working to get us these videos. You can check out the entire series here. This episode features three parts. Parts 2 and 3 here

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GoNintendo ‘End of Day’ thoughts - Best Game Ever: Games Rock!

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Stayed up a tad later than usual to get this video to you guys. I hope it’s been worth the wait! I’m dead tired after all that, so I’m off to bed! See you all in a few, short hours. You guys have asked, and asked…and asked. We heard your cries, but we just didn’t have the means to put another series together. That is, until earlier this week. The gang has gotten together to record another set of our MST3K videos, but this time they’ve gotten an proper name. The series will be called ‘The Sprite Rippers’ from here on out. For your viewing pleasure, I’ve put together a little teaser of what’s to come. This video was painstakingly put together to sync up perfectly with the music. Unfortunately the timing is just a hair off after my YouTube upload. The source video is spot-on, but a slight delay is now present after the upload. Dailymotion decided to give me more trouble, so I was forced to take the YouTube route, and this is what happened. Hopefully you’ll still get the same impact that I was gunning for! WATCH IN HIGH QUALITY - CLICK THE HQ BUTTON! Direct link here

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GoNintendo ‘End of Day’ thoughts - MST3K videos get renamed, tease you for a return this Sunday!

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Cort’s got quite the treat for you today. We have the pleasure of seeing a ’second opinion’ on Rhythm Heaven, and Cort comes to a bit of a different conclusion than I did. Please don’t attack him in the comments too badly! You enjoy his article while I slip off to bed. See you all in a few, short hours. —RMC Thanks, RMC. So the other day RMC posted his review of Rhythm Heaven for the DS, presumably the copy from Iwata’s post-keynote GDC ‘09 giveaway extravaganza. I also grabbed one on my way out, totally jazzed because money is tight for me since moving to Cali, and I’d otherwise have no chance to get my hands on it. The gist of his review: excellent . I’ve had some time to dig in, and while I can agree it’s a great concept and game have a pretty different perspective on the it overall. Don’t worry, I’m not going to bash it or sensationalise coverage for page views, because aside from this freebie handout, I get zilch from Nintendo or compensation from this site, so there’s really no incentive other than being completely honest, which you deserve regardless. Anyway, as I was saying, being one of the lucky jerks who scored a gift copy from the post-keynote stampede, I couldn’t wait to crack it open, give it a whirl and share my experience. That was why Iwata wanted to give them out, so we could evangelise the game and help it be as successful as the Japanese release. So here’s my evangelism: From the moment I popped this wafer into the backside of my DS, my mouth was climbing Mt. Smirk and my eyes beaming with delight. The bleeps, bloops, chirps and sprites are as a whole more than the sum of their parts. It’s such a charming game. The first couple levels cemented that delight by exploring a wild new universe revolving around rhythm; each level a solar system of 4 levels with a mashup remix at its centre. The remix is a brilliant concept and elegant solution for a “boss” in a game like this. The only catch is that for most levels (but expecially the remixes) it’s a bit like racecar driving: you will never excel at a track the first time. It’s only after you’ve run a few laps to memorise its details and anticipate certain parts like so much Jedi foresight that earning Superb or Perfect medals will be within reach. Speaking of which, it took me about 8-10 attempts to score my medal on the first remix. Being the OCD gamer that I am, that meant simply passing with an OK wouldn’t suffice. That only took me two tries, so the actual skill difficulty is completely acceptable. But what happened immediately after that remix completely changed me, and my opinion of the game. It’s also where my opinion and RMC will differ on one major point: controls. As anyone who’s played the game will know, the first game after that remix is Ping Pong . What can only be described as Rhythm Hell is the experience I had. Why? After a solid 60 tries, I was nowhere near accomplishing even a passing OK rating. So stepping back and pausing for a few days to contemplate the culprit, it came down to one realisation: the “flick”, while admittedly easy to learn, is simply insufficient and for all practical purposes in a rhythm game like this, fundamentally broken as-is. Let me explain. Every ounce of this game relies on extremely precise timing. So much so that it actually amplifies the imperfections of the human body. Rhythm is a concept of science, based on numbers and math; things machines and software can do with great precision, but that we can only approximate with our faulty internal mechanisms. Compound that with a mechanic like the flick which is very vague: press, hold, and slide the stylus in an unspecified direction for an unspecified distance at an unspecified speed. Doesn’t quite add up to the definition of accuracy if you ask me. So we’re left with a game expecting robotic exactness from a wholly imperfect source using an equally imprecise method. Love it. Love it. Love it. Love it. Love it. Love it. Love it. Kill me now.

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GoNintendo ‘EoD Thoughts’ - Cort’s Rhythm Heaven (DS) Second Opinion coverage

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Why not kick off the weekend with a review, right?! Should be something fun to read/debate while I’m off counting sheep. Speaking of that, I think they’ve already started jumping their fence. I’ll see you all in a few, short hours. I never thought that North America would see a localized version of Rhythm Tengoku Gold. That’s precisely the reason I imported the game as soon as it launched in Japan. I love music games almost as much as I love quirky games, which makes RTG the perfect title for me. Much like Ouendan, I felt importing was my only option if I was going to enjoy what RTG had to offer. Once again, I happened to be wrong. Against all odds, Rhythm Tengoku Gold has indeed been localized. It’s been given the name Rhythm Heaven, and it even has the star power of Beyonce promoting it. Looks like Nintendo thinks the game could do big business here. It’s certainly done so in Japan, and the nearly 2 million units sold are probably why we now have the game in North America. I don’t know that Rhythm Heaven will reach the same sales heights here, but it certainly deserves to. What Works The controls: Nintendo included a touch screen on the DS in order to open up gaming to new opportunities, and new gamers as well. Expanded audience players need to be eased into games, and touching something is a lot easier to understand than pressing a corresponding button. With that said, Rhythm Heaven may be one of the simplest games to grace the DS. There are only three controls for the game…touch/hold the screen, tap the screen, flick your stylus across the screen. With so little to remember, there’s next to no barrier for entry of newcomers. Simple ideas: I wasn’t worried about language issues when importing RTG. I had heard that the game was extremely simple to understand, even for guys like me that don’t read/speak a word of Japanese. Having absolutely zero idea of what the game was telling me, I managed to work through every single portion of the game. The music tied with on-screen hints during training sessions are more than enough to teach you how to play. I even had family and friends play the Japanese version, and they too had no issues. Simply put, no matter what language you’re playing Rhythm Heaven in, you should be able to understand all it offers without any trouble. The music: This is a music game, so the music needs to be extremely catchy. Keep in mind that we aren’t dealing with a fully licensed soundtrack like we get from Guitar Hero or Rock Band. Rhythm Heaven is almost 100% original music, and I can’t think of any tunes that I don’t like. The warehouse has been filled with people humming/singing songs for days now. I was doing the same with the Japanese version, and now the English version has made it happen all over again. When you have a game that needs you to stay with the rhythm, it always helps to have music that flows well! Inventive: As I mentioned above, there are hardly any methods of input. That’s why I am still perplexed as to how Nintendo managed to make such a vast variety of games to play. While all the musical games included feature the same controls, it’s the songs and objectives that keep things fresh. You’ll be playing the part of a DJ, picking vegetables from a garden, playing Ping-Pong, shooting down asteroids, mixing chemicals in a lab, snapping pictures of race cars…and that’s just the start of it. Each musical challenge comes with it’s own story, song, and charming visuals. Trust me, you are not going to find yourself getting bored. Unlockables: Rhythm Heaven is a game that’s ridiculously easy to understand, but very hard to master. You are going to have to really focus with some of the later challenges that pop up. Harder variations of earlier games, and instances that ask you to play songs 100% perfectly will have you sweating until the last beat. No worries though…you’ll be handsomely rewarded for all of your hard work with all sorts of goodies. New mini-games, time-killers, information and side-stories for the various challenges…there’s plenty to come back for. Fine-tuned: You know what will make you feel like the ultimate (gaming) badass? Being able to play all the Rhythm Heaven challenges with your eyes closed. The music is 100% spot-on with what you have to do. Once you really, really get a hang for the game, you’ll be able to play challenges without even looking at the screen. There’s nothing more satisfying than getting a perfect on a challenge when you’ve used nothing but your audio hints. What Doesn’t Work

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oNintendo ‘End of Day’ thoughts - Quick and Dirty review: Rhythm Heaven

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A little bit of mystery to leave you busy while I get some rest. I hope you all had a great Tuesday. Let’s hope Wednesday goes equally as well! See you all in a few, short hours. Here we have our final puzzle mission to solve for The Conduit. These are the details that I were sent… 1. Decipher the code within the image – and head to the destination website. 2. At the website, the task becomes a touch more difficult – find three codes that unlock special materials. Lucky for all of us, a few of our readers stumbled upon the website mentioned above, all because of their undying passion for all things The Conduit. Visit the site here (thanks Greenyz and Seacor!) Now all we have to do is find these three codes that unlock goodies. When you find those hidden gems, make sure you leave a comment. I’ll forward your answers over to our contact, and hopefully we’ll come away with an interview! But before I go, here’s that final audio message that was sent along with the info above.

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GoNintendo ‘End of Day’ thoughts - Your final puzzle for The Conduit

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