Rabbids Go Home - 22 ways to customize a Rabbid
Check out more customizations here (thanks Josh!)

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Rabbids Go Home - 22 ways to customize a Rabbid
Advice, Help, Repairs and Shortcuts
Check out more customizations here (thanks Josh!)

Read the rest here:
Rabbids Go Home - 22 ways to customize a Rabbid
Yet another trailer for Professor Layton and the Eternal Diva. The more I see this, the more I want it to get released in the states! The Animal Crossing never made it here (officially), but perhaps this will have a chance. Click here to check it out (thanks FORALEC!)

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Professor Layton and the Eternal Diva - trailer 2
Okay, it’s either a 5 or and S, but neither helps us figure out what’s going on. Time to sit and wait some more! Site here Link

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Kojima’s teaser site updates…with another teaser
We are lucky enough to have Kinser on the show today, and she actually has a little something to say! I mean, she does her typical whining during the show, but there’s one part where Kirby is talking, and Kinser decides to interject! I’m making way too big a deal out of this, but it was still funny as hell. Download the show here (Mom Brain is digging it!) Link

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GoNintendo Podcast Webisode 196
We are lucky enough to have Kinser on the show today, and she actually has a little something to say! I mean, she does her typical whining during the show, but there’s one part where Kirby is talking, and Kinser decides to interject! I’m making way too big a deal out of this, but it was still funny as hell. Download the show here (Mom Brain is digging it!) Link

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GoNintendo Podcast Webisode 196
EA had a bit of trouble with the NFL over the likeness of some players appearing in Madden games. Now the exact same thing is happening, but with the NCAA. The suit [claims] in its first sentence that it “arises out of the blatant and unlawful use of [NCAA] student likenesses in videogames produced by [EA]… to increase sales and profits.” This, the complaint continues, is abetted with a wink-and-nod assist from the NCAA, which “intentionally circumvents the prohibitions on utilizing student athletes’ names in commercial ventures by allowing gamers to upload entire rosters, which include players’ names and other information, directly into the game in a matter of seconds…” - SF Weekly Sounds like EA’s going to have another tough fight on their hands. After their financial report yesterday, it doesn’t look like EA can just throw wads of cash at this problem. Link
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Now EA’s in trouble with the NCAA
Direct link and full list here
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As Fast as Impossible: 10 Insanely Thrilling Tool-Assisted Speedruns
Why not kick off the weekend with a review, right?! Should be something fun to read/debate while I’m off counting sheep. Speaking of that, I think they’ve already started jumping their fence. I’ll see you all in a few, short hours. I never thought that North America would see a localized version of Rhythm Tengoku Gold. That’s precisely the reason I imported the game as soon as it launched in Japan. I love music games almost as much as I love quirky games, which makes RTG the perfect title for me. Much like Ouendan, I felt importing was my only option if I was going to enjoy what RTG had to offer. Once again, I happened to be wrong. Against all odds, Rhythm Tengoku Gold has indeed been localized. It’s been given the name Rhythm Heaven, and it even has the star power of Beyonce promoting it. Looks like Nintendo thinks the game could do big business here. It’s certainly done so in Japan, and the nearly 2 million units sold are probably why we now have the game in North America. I don’t know that Rhythm Heaven will reach the same sales heights here, but it certainly deserves to. What Works The controls: Nintendo included a touch screen on the DS in order to open up gaming to new opportunities, and new gamers as well. Expanded audience players need to be eased into games, and touching something is a lot easier to understand than pressing a corresponding button. With that said, Rhythm Heaven may be one of the simplest games to grace the DS. There are only three controls for the game…touch/hold the screen, tap the screen, flick your stylus across the screen. With so little to remember, there’s next to no barrier for entry of newcomers. Simple ideas: I wasn’t worried about language issues when importing RTG. I had heard that the game was extremely simple to understand, even for guys like me that don’t read/speak a word of Japanese. Having absolutely zero idea of what the game was telling me, I managed to work through every single portion of the game. The music tied with on-screen hints during training sessions are more than enough to teach you how to play. I even had family and friends play the Japanese version, and they too had no issues. Simply put, no matter what language you’re playing Rhythm Heaven in, you should be able to understand all it offers without any trouble. The music: This is a music game, so the music needs to be extremely catchy. Keep in mind that we aren’t dealing with a fully licensed soundtrack like we get from Guitar Hero or Rock Band. Rhythm Heaven is almost 100% original music, and I can’t think of any tunes that I don’t like. The warehouse has been filled with people humming/singing songs for days now. I was doing the same with the Japanese version, and now the English version has made it happen all over again. When you have a game that needs you to stay with the rhythm, it always helps to have music that flows well! Inventive: As I mentioned above, there are hardly any methods of input. That’s why I am still perplexed as to how Nintendo managed to make such a vast variety of games to play. While all the musical games included feature the same controls, it’s the songs and objectives that keep things fresh. You’ll be playing the part of a DJ, picking vegetables from a garden, playing Ping-Pong, shooting down asteroids, mixing chemicals in a lab, snapping pictures of race cars…and that’s just the start of it. Each musical challenge comes with it’s own story, song, and charming visuals. Trust me, you are not going to find yourself getting bored. Unlockables: Rhythm Heaven is a game that’s ridiculously easy to understand, but very hard to master. You are going to have to really focus with some of the later challenges that pop up. Harder variations of earlier games, and instances that ask you to play songs 100% perfectly will have you sweating until the last beat. No worries though…you’ll be handsomely rewarded for all of your hard work with all sorts of goodies. New mini-games, time-killers, information and side-stories for the various challenges…there’s plenty to come back for. Fine-tuned: You know what will make you feel like the ultimate (gaming) badass? Being able to play all the Rhythm Heaven challenges with your eyes closed. The music is 100% spot-on with what you have to do. Once you really, really get a hang for the game, you’ll be able to play challenges without even looking at the screen. There’s nothing more satisfying than getting a perfect on a challenge when you’ve used nothing but your audio hints. What Doesn’t Work

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oNintendo ‘End of Day’ thoughts - Quick and Dirty review: Rhythm Heaven
I wanted to bump this because I felt it was really important. I cannot tell you how absolutely fuming I am over this. Seriously, I’ve never felt so burned by Nintendo’s decisions…and I mean that. “Nintendo holds the publishing rights to ‘Fatal Frame Wii,’ which was developed by Tecmo LTD. and Grasshopper Manufacture and released in Japan on July 31, 2008. Nintendo of America has since then decided not to publish the title in North America – consequently, the title will not be released in this territory. As the owner of the IP, Tecmo feels very unfortunate that the fans of the series in North America will not have a chance to play the game, but respects the final decision made by Nintendo of America.” - Tecmo rep What in the earth was Reggie’s infamous “We are not the publisher of that title in the Americas” statement all about? It sure looks like we were being lead on. I am beyond annoyed with this news. Thanks to Scarpine for the heads up. Link
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Time to get angry - Fatal Frame IV not being published in North America (bumped to the front page)