People are still tinkering with Nintendo’s old gaming platforms, but it’s not too often that we see the Game and Watch as the focus of a mod. Not exactly sure why you would want to watch TV on a Game and Watch, but I can’t deny that there’s something cool about it! Link

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Modder creates the Game & Watch…& TV

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Our first show after the departure of Stinky B.. I think we do a great job, even with Stinky brought up a couple times. Who knows, maybe he’ll return one day. Until then, you’ll have to deal with just us idiots! Download the show here (as Little Mac fights for his life!) GIF link

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GoNintendo Podcast Webisode 195

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I spent 11 hours straight working on GoNintendo today. The only thing I got up to do was hit the john, and grab some grub. I’d do those things, and then head right back to command central. There was just a ton of news to cover today! What happens 15 minutes after my first break? Pokemon Gold/Silver are confirmed…just my luck! Some days you just can’t win. Oh well, it will make the weekend that much sweeter! We just have to make it through Friday, my friends. I’ll be here working, and you’ll be at work/school. Let’s plow through and focus on the weekend ahead! That’s going to require some shut-eye, which is what I’m about to grab. See you all in a few, short hours. Reader Jet Pilot has been working with a friend to bring us the Nintendo-pertinent episodes of ‘Best Game Ever’, a video game series that was made specifically for DirectTV. If you’ve been skipping out on the episodes we’ve featured, then you’ve been missing out. To boil it down to the basics, think of ‘Best Game Ever’ as VH1’s ‘Best Week Ever’, but all about games. This last episode is 27 minutes worth of talk about the music of games. Music in games started out pretty simplistic, and we’ve come a really long way. The gang sits down to discuss the greatest game tunes stemming from the 8-bit days all the way through to today. Do yourself a favor and set aside some time to check this out. Big thanks to Jet Pilot for working to get us these videos. You can check out the entire series here. This episode features three parts. Parts 2 and 3 here

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GoNintendo ‘End of Day’ thoughts - Best Game Ever: Games Rock!

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An important ‘EoD’ for those that listen to the podcast. Not exactly the most chipper ‘EoD’ I’ve done, but it’s an important one to share with you all. It’s been a pretty draining night, so I’m going to head off to bed. See you all in a few, short hours. Usually I really enjoy my nights off. Tonight was a little bit different. I never expected it to end on such a sour note, and I apologize for leaving you this news to start your day off with. For reasons outside of the podcast and podcast crew, Stinky B. will be moving back to Chicago. The crew found out this news just a few hours ago. That’s why my update round started a little after 11 PM…we rounded up some crew members to head over and say our goodbyes. As I said, this has absolutely nothing to do with GoNintendo at all. For personal reasons, Stinky has decided that it’s time for him to go back to his hometown. Regular listeners of the podcast know Stinky as someone with a disgusting sense of humor, and that’s why we love him. He also flubbed lines while reading various industry quotes, but somehow his jumbles made the transcripts that much more enjoyable. Mr. B. also gave us the ‘Out of context’ section for the show, one that was quickly turning into the most vulgar part of our podcast history. We will definitely miss having Stinky at the show, just as we will miss seeing him every week. I’ll be damned if I can’t help but tear up while typing this. We’re going to do our best to get Stinky on the podcast via Skype. It will be a few weeks before that happens, but we will definitely see what we can do. I’m sure Stinky will be popping into the IRC from time to time as well, so make sure you drop him a line in there. If you have any kind words for Stinky, please leave them in the comments section below. I’m sure seeing those will help him deal with his current situation. Stinky, you’ll definitely be missed around these parts. We all wish you well, a safe trip home, and hope to have you back in NJ sometime soon. You’re not just a podcast member, but a friend as well. In both instances, the pleasure was all ours.

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GoNintendo ‘End of Day’ thoughts - Stinky B. moves back to Chicago

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An important ‘EoD’ for those that listen to the podcast. Not exactly the most chipper ‘EoD’ I’ve done, but it’s an important one to share with you all. It’s been a pretty draining night, so I’m going to head off to bed. See you all in a few, short hours. Usually I really enjoy my nights off. Tonight was a little bit different. I never expected it to end on such a sour note, and I apologize for leaving you this news to start your day off with. For reasons outside of the podcast and podcast crew, Stinky B. will be moving back to Chicago. The crew found out this news just a few hours ago. That’s why my update round started a little after 11 PM…we rounded up some crew members to head over and say our goodbyes. As I said, this has absolutely nothing to do with GoNintendo at all. For personal reasons, Stinky has decided that it’s time for him to go back to his hometown. Regular listeners of the podcast know Stinky as someone with a disgusting sense of humor, and that’s why we love him. He also flubbed lines while reading various industry quotes, but somehow his jumbles made the transcripts that much more enjoyable. Mr. B. also gave us the ‘Out of context’ section for the show, one that was quickly turning into the most vulgar part of our podcast history. We will definitely miss having Stinky at the show, just as we will miss seeing him every week. I’ll be damned if I can’t help but tear up while typing this. We’re going to do our best to get Stinky on the podcast via Skype. It will be a few weeks before that happens, but we will definitely see what we can do. I’m sure Stinky will be popping into the IRC from time to time as well, so make sure you drop him a line in there. If you have any kind words for Stinky, please leave them in the comments section below. I’m sure seeing those will help him deal with his current situation. Stinky, you’ll definitely be missed around these parts. We all wish you well, a safe trip home, and hope to have you back in NJ sometime soon. You’re not just a podcast member, but a friend as well. In both instances, the pleasure was all ours.

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GoNintendo ‘End of Day’ thoughts - Stinky B. moves back to Chicago

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EA had a bit of trouble with the NFL over the likeness of some players appearing in Madden games. Now the exact same thing is happening, but with the NCAA. The suit [claims] in its first sentence that it “arises out of the blatant and unlawful use of [NCAA] student likenesses in videogames produced by [EA]… to increase sales and profits.” This, the complaint continues, is abetted with a wink-and-nod assist from the NCAA, which “intentionally circumvents the prohibitions on utilizing student athletes’ names in commercial ventures by allowing gamers to upload entire rosters, which include players’ names and other information, directly into the game in a matter of seconds…” - SF Weekly Sounds like EA’s going to have another tough fight on their hands. After their financial report yesterday, it doesn’t look like EA can just throw wads of cash at this problem. Link

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Now EA’s in trouble with the NCAA

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Virtua Tennis 2009 ‘Developer Diary’ Henry Hatsworth in the Puzzling Adventure ‘Villain Enhancement’ trailer HD

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GameVideos updates

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This is not a confirmation of functionality, but Capcom is considering it… “We are taking a look at Wii MotionPlus right now. We have some ideas of what we’d like to do with it. At the very least, we know how we could enhance the core combat system that is well-designed around the regular Wii motion right now and we’re looking at some things that we could unlock that would be specifically designed around Wii MotionPlus.” - Daryl Allison, Senior Producer over at Capcom Doesn’t sound like it could hurt to include the functionality, so why not go for it?! Link

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Capcom elaborates on what Wii MotionPlus integration for Spyborgs could mean

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Nintendo Wii - Japanese Wii no Ma Channel Walkthrough WarioWare Myself - Japanese Banhammer Creation Gameplay

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GameTrailers updates

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Just letting you guys know, we’ll be doing a Friday podcast at around 6:00 PM EST. Hope to see you guys in the IRC/watching the show live! On that note, I’m off to bed. I’ll catch you all in a few, short hours. Namco Bandai took me/us under their wing this past Tuesday night to both announce and show off quite a few games. While none of them support the Nintendo handhelds, their Wii support was pretty strong, covering quite a few bases around the system’s demographics with five retail titles. I’ll keep the pagination to a minimum, as well as my lame one-sided banter. Hope you enjoy.. feel free to ask any questions in the comments; I’ll do my best to answer what I can! —cortjezter Klonoa The Munchables We Cheer 2 The Food Network: Cook or Be Cooked Active Life: Extreme Challenge Klonoa I’ve always been a huge fan of platformers, although the third dimension hasn’t always been kind to the genre, and in some ways has probably a major component of its decline. That’s why Klonoa ’s approach always felt very appropriate, using rails and intersecting two-dimensional planes to make clever use of the third dimension’s depth. I got to play Klonoa in its Japanese form at Namco Bandai’s TGS booth (proof) when it had the subtitle “Door to Phantomile”, a name which was smartly truncated for its US release because it’s for all practical purposes a ground-up remake of the original Playstation game of the same name. What’s new is that the game has been completely rebuilt with all new enhanced visual elements which really dazzle on the Wii hardware, unlockables such as the Reverse Level mode which contain super-difficult, expert player bonus levels, and more. The game also includes the original Phantomile language present from the original PSone version. Feed me, Seymour! The first hands on experience at TGS included one of the first levels (mountain) and its boss fight, complete with narrative in Japanese. This time, I went hands on with one of the later levels (jungle/treetop) and the English story. The Wii motion controls are responsive and intuitive, but if that’s not your bag, snag your Gamecube, Classic or simple Wiimote NES-style controller for a more traditional experience. I never got to play much of the original PSone version for comparison, but taking control of Klonoa on screen feels a bit floaty, arguably appropriate for a hand-tastic ear-winged Animaniac . Not enough to ruin the experience by any means, but landing jumps on small ledges does get a little tricky; I couldn’t imagine things working at all without the rails. It’s a beautiful game with a lot to offer players of all experience levels; releases next week here in the US, so check it out!

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GoNintendo ‘EoD Thoughts’: Cort’s Namco Bandai Editor’s Day impressions

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