Check out more screens and art in our Flickr set LYON, FRANCE – 30 August 2010 – NAMCO BANDAI Partners S.A.S. today announced a new agreement with RAINBOW S.p.A to distribute the latest WINX CLUB: ROCKSTARS video game, based on the smash hit franchise, Winx Club. The game will be distributed by Nintendo DS in Europe, Middle East and Africa this November 2010. Fans in Europe will be able to buy the game bundled with an exclusive DS Case or a Winx Club Watch at selected retailers. Ever since its explosion on TV in 2004, the Winx Club has been been winning the hearts of fans with the enchanting fairies and their fantastic adventures between the planet earth and the Magical Dimension. In the TV series viewers follow the fun of young fairy friends Bloom, Stella, Flora, Tecna, Layla, Musa and Roxy as they make friends, battle enemies and unearth the amazing secrets around them. In WINX CLUB: ROCKSTARS the fairy friends head out on a new kind of adventure, swapping their magic for guitars and microphones and whipping up a fairy rock star frenzy on stage. Fans will be able to play their favourite Winx Club fairy, choose one of four musical instruments to rock out with, and practice more than 12 exclusive Winx Club songs as they aim for the big time. Mastering the rhythmic gameplay and hitting high scores gives players the chance to style and customize their characters to make an even bigger splash when they’re under the lights. “Interactive platforms and specifically the video game market are very important for our business,” said Iginio Straffi, Founder and President, RAINBOW S.p.A, “this important new launch with Bandai Namco, one of the prestigious partner in the industry, underlines the strength and value of the property.” “It’s great news that we are able to continue our relationship with Rainbow and bring another game based on this fantastic license to fans in Europe,” said Alberto González Lorca, Vice President Third Parties, NAMCO BANDAI Partners S.A.S. “Winx Club: Rockstars takes this enormously popular property in a new musical game direction, which is very exciting for us and adds even more breadth and strength to our diverse line up.” WINX CLUB: ROCKSTARS for Nintendo DS is scheduled for release in November 2010 across EMEA. For more about Winx Club, please visit www.winxclub.com. More information about NAMCO BANDAI Partners entire line up can be found at www.namcobandaigames.eu. GamesPress

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Namco Bandai Partners to distribute Winx Club: Rockstars for DS
We know that Jools Watsham is working on a game that has been codenamed ‘Spirit’. We also know that the game is going to be for DS. As I was going through Twitter, I noticed this message and picture from Mr. Watsham… In the spirit of fun… It seems like an odd picture to post up out of nowhere. I don’t think it’s a coincidence that ’spirit’ is said in the message either. Are we going to end up seeing spirit revealed as an ATV game? Link

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Is Jools Watsham teasing ‘Spirit’ information?
Friday is here and I couldn’t be happier! My copy of Ivy the Kiwi? should be arriving at my front door in a few hours. What a great game to relax with over the weekend…I hope! Here’s to hoping that you guys have some great games lined up for the weekend as well. Let’s get through Friday so we can have some fun! I’m off to bed for some much-needed rest. That’ll help me power through Friday! See you in a few, short hours. P.S. - Unless I’m mistaken, Metroid: Other M reviews go live at 1 PM EST today! We have ours ready. I can’t wait to see what others think! Damnit Cory, why on earth do you have to keep making such great comics? Last week to put together a comic that I thought was my favorite one yet. That was a multi-panel comic that was full of great art and a wonderful joke. This time around you go with a single panel paired with a great joke and some beautiful art. Now I think I have yet another favorite! It’s very clear to me now. The only thing Cory knows is how to top his previous work with each passing week!

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GoNintendo ‘End of Day’ thoughts - Cory Godbey’s ‘bit and run’ Volume 2: #4
Lots of fun and interesting info today! Seems like news might be on the up-swing from here on out. The industry is coming out of its Summer lull, and it’s got a bunch of new things it wants to show off. We’ll be here to report the Nintendo side of things, as always! Hope you enjoyed the news today, as well as the day in general. Let’s all get some rest so we can start Wednesday fresh! See you in a few, short hours. I don’t remember how long ago it was, but there was a point in time when I was chomping at the bit for the PC release of And Yet It Moves. I absolutely love indie games, as I usually find them more enjoyable than the bulk of content that the game industry proper releases. After seeing some trailers for And Yet It Moves, I knew it would end up being my next purchase through Steam. I also had a feeling that it would be a purchase that I wouldn’t regret. When the game did finally see release, I played through the entire offering in one night. I just couldn’t pull myself away from the game. I think the thing that really sucked me in was the simplicity of the entire project. The graphics were gorgeous, but in a very simple way. Just various bits of paper and color strewn together to make an impressionistic world that I couldn’t get enough of. The gameplay itself was also very simple, but it really wasn’t something that I had seen explored in other games I had played up to that point. Run, jump and twist the world around you. This opened up the game to all sorts of realistic, momentum and logic-based puzzles. Imagine how happy I was when I heard that And Yet It Moves was coming out on WiiWare! I thought that the Wii was the perfect platform for this game. The level-twisting mechanic would work absolutely perfectly with the Wiimote, and the graphics shouldn’t be anything that the Wii couldn’t handle. I was also very interested in seeing just how the devs could cram all the beauty and fun of the PC version into the size-restricted WiiWare setup. It may have taken longer to come out than I expected, but now I finally have the answers to my questions. I think that the WiiWare version of And Yet It Moves might be the superior version. It all comes down to the way the game plays, and the devs behind the project really gave Wii owners a treat. In the PC version, you could only rotate the game world at 90 degree intervals. On the WiiWare version, you have full control over how much the world twists. You can turn it ever so slightly, or you can do a complete 180. You can do a 360 if you want, but it’s not going to do anything for you! This new way of controlling the twist mechanic really makes for a completely new gameplay mechanic, and allows you to approach puzzles in an even more natural way. Of course, there are other control options available for all the picky types of gamers out there. You can even go sans motion control if you want. It’s clear to me that And Yet It Moves received a lot of care and thought in its WiiWare transition. I haven’t finished the game yet, as I’m trying to savor it the second time around. I really hope that I’m not the only one that has fallen in love with this game. Are any of you interested in And Yet It Moves? Do you have any questions about the game? Are there certain things that are keeping you from a purchase? If so, hit up the comments section and let loose. I really think this game deserves more attention than it’s getting. Let’s show our support for the smaller, high-quality devs out there that are giving Wii owners experiences that aren’t available on other consoles.

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GoNintendo ‘End of Day’ thought - And Yet It Moves to WiiWare, and hopefully into your home
Videos Nintendo Week of Aug 23rd Metroid: Other M “Metroid and Me” Metroid: Other M TV spot Metroid: Other M action trailer Sonic Colors info video Disney Guilty Party info video Ghost Trick info video Secret Files: Tunguska info video Secret Files: Tunguska info video 2 City Builder info video Space Trek info video Divergent Shift info video 3D Mahjong info video My Notebook: Carbon info video DS demos nothing new
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Nintendo Channel - video/demo updates for Aug. 23rd
A review and preview from C3… Just Dance 2 - preview Samurai Warriors 3 - review
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C3 - review, preview
Well, I have some good news and some bad news. Good news is, the show does sound better. The bad news is, it’s not back to normal! I thought I had everything set up right, but I guess not. Don’t you just love when problems pop up with something that was working 100% perfectly just a few days ago?! Download the show here (May this picture of Deux and I make up for our audio issues!)

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GoNintendo Podcast Webisode 262
Direct link here (thanks Boreeka!)
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One Piece: Gigant Battle - ‘Zoro’ footage