What a relaxing night I had. I went and picked up a game, came back to the warehouse and just chilled out with Mom B.. There was some TV watchin, some chit-chatting, and ton of relaxation. I have to make sure I take this approach next week! For now though, it’s on with the regular work schedule! Tonight has ended for me, so I’ll catch you guys in just a few, short hours. Hope you’re all doing well! I have been getting tons of emails about Sony’s GDC 2010 panel concerning Playstation Move. For those that don’t know, Sony has officially given a name to their motion controller setup for the PS3. There’s a Wiimote-like device, as well as a Nunchuk-like device. There’s also a game coming out called Sports Champions that looks a lot like Wii Sports/Wii Sports Resort. The similarities keep rolling in, and Nintendo fans are getting downright fuming over the situation. Some people see these Sony similarities as a positive for Nintendo. This new controller setup for the PS3 has all but confirmed that Nintendo set the motion control trend for this generation. Nintendo alone has made motion controlled gaming a success…so much so that the other hardware companies are pouring millions of dollars into devices that offer motion solutions for their platforms. There’s no doubt that both Sony and Microsoft have seen just how well things worked out for Nintendo, and now those guys want a piece of the motion pie. On the other hand, there are Nintendo fans that can’t believe just how closely Sony is mimicking Nintendo with their motion controller approach. I’m sure the Sony tech will provide a somewhat richer experience, but when it boils down to the nuts and bolts, this is the PS3 Wiimote and Nunchuk solution. There’s a Wii Sports clone in there, and somehow Sony doesn’t seem embarrassed about any of this. You would think that out of sheer respect for the competition, Sony would try to put their own spin on the Wii idea. From what I’ve seen, I really can’t say that Sony went for a brand-new approach, but instead opted for the me-too solution. I’m not trying to say that Sony’s tech doesn’t deserve a shot because it so closely resembles what Nintendo did with the Wii. I’m just, quite frankly, shocked at how little they changed. I guess Sony is doing what they feel is the only way to success and motion-controlled gaming. Now I open up the floor to you guys. You’ve made it very clear that you have opinions on this topic, so hit up the comments section and let loose. Defend Sony, attack Sony…just please keep it civil, and respect your fellow readers!

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GoNintendo ‘End of Day’ thoughts - Wiimote/MotionPlus/Nunchuk Vs. Playstation Move: Your Thoughts
SAN FRANCISCO and OXFORD - October 6, 2009: NaturalMotion, the animation technology and game development studio behind the euphoria engine, today announced that Codemasters, the Warwickshire, England based videogame developer and publisher, has licensed its morpheme animation middleware in a far-reaching deal covering upcoming titles and future game development. NaturalMotion’s morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. Available for PLAYSTATION®3, Xbox 360®, Wii™, PC and Apple® iPhone, morpheme has experienced a rapid adoption rate, being licensed by some of the biggest names in the development community. “Codemasters is a global power in game development and publishing, so we are delighted they have judged morpheme the best fit for their future titles,” said Andy Payne, VP Sales at NaturalMotion. “This partnership signals a great day for British videogame technology and development as morpheme will allow Codemasters to build upon their already stellar international reputation for quality.” ”We selected NaturalMotion’s morpheme after a thorough evaluation period,” said Bryan Marshall, CTO of Codemasters. “Animation quality and performance have become extremely important for creating compelling game content. We believe morpheme will allow us to push the limits of believable characters in games. It perfectly augments our own EGOTM game technology, providing the potential for some of the most realistic and exciting games on the market.” Link
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Codemasters and NaturalMotion Announce Master morpheme Agreement
Quite a fun show today. Lots of laughs, and a good amount of discussion about some recent games. On top of that, Nicky Hill does quite a nice job with the sweet releases this time around. I think the boy’s getting it! Download the show here (Stan Lee’s picture is just so awesome that it doesn’t need to be animated!)

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GoNintendo Podcast Webisode 216
What a nice way to start a Friday…with a brand-new feature! I’ve been really excited about this one for awhile now. Catch up on all the info bleow, and make sure you watch the video! I’m pretty certain you’ll enjoy what you see. Thanks gang, I’m off to bed, and I’ll see you in a few hours! Who the hell is Rinry?! Well, let me answer that question for you! Rinry is quickly becoming a YouTube sensation. This girl knows her video games, and her first video on YouTube tackled the secrets of how to make NES games work. I caught the video through a Digg link, and I fell in love with the style. I posted up that video for you guys to check out, and the comments left on the post seemed really positive. After watching that video a few more times, I knew I had to get in touch with Rinry. Lucky for me, she actually answered my first email! We talked a bit from there on out, all in the hopes of hammering out some sort of deal to promote Rinry’s content on GoNintendo. Long story short, all has worked out well! I’m very, VERY happy to bring you Rinry’s videos as part of a partnership with GoNintendo. From here on out, when Rinry tackles a Nintendo-related topic, we’ll be bringing you the goods on GoNintendo. It’s an absolute pleasure to be working with Rinry, and I’m honored to have the opportunity to feature her videos on our site. Now that you know the score, let’s get to the fun stuff! Rinry has put together her second video, entitled ‘The NES Game Genie Guide’. Rinry takes all of us for a stroll down memory lane to look at the magic of the Game Genie. This sucker was one hell of a powerful device…plus, it could freak your games out! Just check out all the fun below. Please, make sure to leave comments for Rinry so she knows what you think! Direct link here Visit Rinry’s site here

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GoNintendo ‘End of Day’ thought - Welcome Rinry, a new GoNintendo video content provider (and check out her new video below)!
The Oregon Trail Platform: Nintendo DSi Rating: Everyone 10+ Content descriptors: Comic Mischief, Mild Cartoon Violence, Use of Tobacco Rating summary: In this strategy game, players assume the role of a wagon leader on a side-view journey of the historic migration route used by settlers, farmers, ranchers—Americans. Inspired by the real-life Oregon Trail, the game allows players to make strategic decisions to ensure the safety of their party (in most cases, a family) along a sometimes perilous path. Bears may attack, snakes can bite, robbers will loot, and diseases do come (”You have died of . . .”), but the hardened traveler is expected to overcome these unfavorable events to reach the promised Pacific Northwest. If disease or injury is left untreated, family members will fall to the ground and die, leaving headstone icons in their wake. The game is also punctuated by task-based mini-games (e.g., berry picking, gold panning, rafting, fishing), which can include the hunting of animals. These depictions are minimal—squirrels and rabbits that are shot will turn into icons of meat—and consistent with the game’s overall cartoon-like graphics, a feature that mitigates the starker aspects of the game (e.g., dying of cholera, typhoid . . . of dysentery). Along the way, players may encounter a Native American who offers to heal a child’s illness by blowing smoke from a peace pipe into the face of the afflicted. The depiction is not gratuitous, but then, secondhand smoke was probably less the issue circa 1848. Dialogue leaves a trail, and may contain references to bathroom humor (e.g., “I poo’d my pants” and “Dung Da Dung-Dung Dung! Buffalo chips are a great source of fuel.”). I’ve been waiting for this one for awhile. I was getting nervous when we went a few months without any news on the title, but seeing the ESRB rating has washed away those fears. I bet we end up seeing this one next week! Link
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The Oregon Trail for DSiWare still alive - ESRB rating
Only one left - grab yours here (thanks Joey!)

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Handmade Super Mario Galaxy Luma plush
Direct link here BIT.TRIP VOID continues CommanderVideo’s epic journey with: * Up to 4 Player Local Co-op! * Mid-Level Checkpoints! * Epic Boss Battles! * Nunchuk & Classic Controller Support! * A Rockin’ Chiptune-Inspired Soundtrack! * Special Chiptune Guest Star Nullsleep! * Synesthetic Music/Art/Gameplay Interaction! * Hyper-realistic Retro Cutscenes! Explore the VOID this Fall! Check out the official site here (thanks BAMtendo!)

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Bit.Trip Void revealed
I’m off with Mom Brain to enjoy my few hours away from the site. What am I going to do with that free time? I’m heading to GameStop, of course! Has anyone had any luck finding a copy of Marker Man Adventures? I’m hoping to grab that while I’m out, but I don’t have a good feeling about finding it. Keep your fingers crossed for me! Bethany has the site from right now until about 11 PM EST. Around that time I’ll return, and pick up where Bethany left off. As always, enjoy your time with Bethany! I’ll see you all later tonight.

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Bethany Wednesday
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Inside Gaming - discussing The Conduit
Wii Sports (November 2006) - 36 hours, 19 minutes FIFA Soccer 09 All-Play (October 2008) – 29 hours, 44 minutes Madden NFL 08 (August 2007) - 28 hours, 12 minutes Madden NFL 09 All-Play (August 2008) - 22 hours, 58 minutes MLB Power Pros 2008 (July 2008) - 22 hours, 41 minutes Tiger Woods PGA Tour 08 (August 2007) 20 hours, 55 minutes Wii Fit (May 2008) - 18 hours, 47 minutes Mario Super Sluggers (August 2008) - 18 hours, 22 minutes Tiger Woods PGA Tour 09 All-Play (August 2008) - 17 hours, 46 minutes NBA LIVE 09 All-Play (October 2008) - 16 hours, 52 minutes NCAA Football 09 All-Play (July 2008) - 16 hours, 45 minutes Mario Strikers Charged (July 2007) - 16 hours, 23 minutes Skate It (November 2008) - 14 hours, 50 minutes Fishing Master (September 2007) - 12 hours, 42 minutes NHL 2K9 (September 2008) - 12 hours, 27 minutes Tiger Woods PGA Tour 10 (June 2009) - 12 hours, 17 minutes Super Swing Golf: Season 2 (December 2007) - 12 hours, 7 minutes Major League Baseball 2K9 (March 2009) - 11 hours, 59 minutes Little League World Series 2008 (August 2008) - 11 hours, 51 minutes Mario & Sonic at the Olympic Games (November 2007) - 11 hours, 35 minutes We Ski & Snowboard (March 2009) - 8 hours, 28 minutes Carnival Games Minigolf (October 2008) - 7 hours, 51 minutes Hooked! (October 2007) - 6 hours, 20 minutes We Ski (May 2008) - 6 hours, 4 minutes NASCAR Kart Racing (February 2009) - 6 hours, 3 minutes DECA Sports (May 2008) - 5 hours, 58 minutes EA SPORTS Active (May 2009) - 5 hours, 54 minutes My Fitness Coach (December 2008) - 5 hours, 34 minutes Summer Sports: Paradise Island (April 2008) - 5 hours, 26 minutes Active Life: Outdoor Challenge (September 2008) - 5 hours, 25 minutes Shaun White Snowboarding: Road Trip (November 2008) - 5 hours, 5 minutes Top Spin 3 (June 2008) - 4 hours, 19 minutes AMF Bowling Pinbusters! (November 2007) - 2 hours, 40 minutes Link
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Average Per-Gamer Playing Time For Sports Games On The Wii