4 TRAVELLERS™ can be played alone or together with friends and at the same time teach you new words in Spanish. The game is suitable for both young and old, and no previous knowledge is necessary. The more you play the more your Spanish vocabulary increases. You can also play and learn with the game’s unique learning mode. * Listen to pronunciations. * Collect medals or win achievements. * Monitor you language skills development with up to 3 other players. The game is perfect to bring on your trip, and over 240 carefully selected words are included specifically for this occasion. In-game languages: English, Français, Deutsch, Italiano, Nederlands, Norsk, Svenska, Dansk, Suomi Category: Edutainment Players: 1-4 Age rating: 3 Publisher: AGENIUS Interactive Release date: 12/03/2010 Nintendo DSi Points: 800 Game language: English, French, German, Italian, Dutch, Norwegian, Swedish, Finnish, Danish Thanks to NintenDaan for the heads up! Link

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Europe – 4 Travellers Play Spanish hitting this Friday

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A portion of a IGN review… Since the introduction of the WiiWare digital distribution model, Nintendo has published a handful of impressive puzzlers under the first-party banner — Maboshi’s Arcade, Art Style: Orbient, Cubello and Rotohex have each arrived and set a strong precedent for quirky, inventive and visually distinct puzzling action on the service. You, Me & The Cubes is the latest addition to this lineup, and it may well be the best of the bunch thus far. Full review here

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You, Me and the Cubes - review

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Busy Thursday, it was. Friday is going to be the same, but at least the weekend is almost within reach. Just one more day until a bit of relaxation. Hopefully you guys have had a great week at work/school/whatever it is you do. Let’s push hard through this Friday, and then get to enjoying our hard-earned downtime! I’m heading to bed to get the wheels in motion. See you all in a few, short hours. Video Games | TMNT: Smash-Up | Character Vignette #1 XBox 360 | Playstation 3 | Nintendo Wii I am a huge Teenage Mutant Ninja Turtles fan. I have been for many, many years, and I always will be. I have watched the newer cartoon, I’ve read the comics, I watched the old cartoon, and I went to see all the movies in-theater. The declaration of a true Turtles nerd, and I’m happy to be one. It’s the facts stated above that show you just how pumped I am for TMNT: Smash-Up!. Anytime a new Turtles game comes out, it automatically gets my interest. While the more recent entries in the franchise haven’t been that fantastic, this new title showed a ton of promise from day one. The trailer looked interesting enough, but the pedigree of the people behind the game is what really got me excited. Not surprisingly, I am a huge fan of the Smash Bros. series as well. While I haven’t had as much time poured into Brawl as I would like, I spent years with Melee and the original. There’s just no better local multiplayer fun, in my opinion. When you take some of the team that created Brawl and bring it over into a Turtles title, I start to feel all tingly. When I saw that the game was going to be a Smash Bros. clone, I had to catch my breath for a moment. Now the hype machine is rolling along, with impressions from E3 turning out to be very positive. I had my hands on with the game, and out of all the titles at the show, there were only two others that left me wanting more playtime so badly. If I had it my way, I would own Spirit Tracks, NSMB Wii and TMNT: Smash-Up! right now. Smash Bros. fans, are you looking forward to this TMNT outing? Do you think it can hold a candle to the series we love? If things continue to go well, Ubisoft could end up with an absolutely huge franchise on their hands. I just don’t know if Smash Bros. players are willing to make room for two brawlers in their lives. That’s why I turn to you guys…to ask you that very question! Leave us a comment and let us know how you feel.

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GoNintendo ‘End of Day’ thoughts - TMNT Smash-Up!: a suitable Smash Bros. substitute?

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Check out that screen grab from the trailer. It’s from some English trainer, but the sentence that the player has to learn is great. Looks like there’s some marital problems going on with the developers! Check out the video here, which features footage from Dragon Quest Wars, Tingle DSiWare, Jake Hunter DSiWare and more

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Japan - DSiWare lineup trailer

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AstroBoy - interview with High Voltage

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A bit of speed-drawing done by reader olimar_91. Well, it’s speed-drawing in the sense that the video is sped up, and the actual drawing was done in a hectic fashion. Add those two together, and you get blazing speeds! Direct link here

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Who’s that Pokemon…and trainer?

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Icarian: Kindred Spirits - review

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Two days of two completely unrelated issues on the site. I went to bed last night with a positive attitude, thinking that my upbeat nature would help to make things a little easier on Thursday. Too bad the complete opposite happened. Imagine the expletives coming out of my mouth when the site decided to take a nap for a few hours. Nothing like things crapping out two days in a row, for reasons that have nothing to do with one another. As I said earlier in the day, when the bad luck comes rolling in, it really likes to kick you while your down. The good news is, we’ve made it through another day. In the grand scheme of things, there are much, much worse things that could happen. That’s not just speaking of site-related issues, but life in general. Once again, I will head to bed with positive thoughts, and know that tomorrow will be a better day. I owe a large part of my positive attitude to you guys. You’re always on-top of the situation, letting me know about the issues you’re having. Better yet, you also send some kind words my way when things are circling the toilet. It’s those emails and comments that always have me pulling my head from the drain, right before the master of all swirlies was about to suck me in. Any day that ends with a reason for me to thank you guys is a good day to me. I am thankful for all of you each and every day, but it’s extra-special days like these that have me tipping my invisible hat to you. Thanks for putting up with the nonsense that’s been going on. I really appreciate your patience. Here’s to a Friday that runs smooth…like silk…or butter…or the late Isaac Hayes’ voice.

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GoNintendo ‘End of Day’ thoughts - A rough week, but we move ahead

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Thank you guys for the support on the 200th Podcast coming up. If you don’t know what I’m talking about, just look at the post below this one! Can’t wait to chat about this horrible show we’ve been doing for 200 episodes straight. I’m going to sort through a few more of your emails, and then it’s off to bed for me. Catch you all in a few, short hours. I’d like to kick this impressions article off with another look at this week’s Top 20 DSiWare games. Instead of posting the full list, I’m just going to repost the top 10. 1 (-) - Nintendo DSi Browser 2 (-) - Paper Airplane Chase 3 (-) - Dr. Mario Express 4 (-) - WarioWare: Snapped! 5 (-) - Photo Clock 6 (-) - Bird & Beans 7 (-) - American Popstar: Road to Celebrity 8 (N) - Mario vs. Donkey Kong: Minis March Again 9 (-) - Mighty Flip Champs 10 (-) - Art Style: PICTOBITS Mighty Flip Champs debuted at spot #9. I’m very happy to see it make the list, and fall into the top 10 after it’s debut week. With that said, I’m shocked to see that the game didn’t hit hire up. I just want to get this straight…according to those that own the DSi, a Photo Clock is more interesting than a brand-new puzzle game. I’m not sure I understand that one. I’m going to use that bit of nonsense to fuel my impressions article. My single goal is to get Mighty Flip Champs bumped up at least one spot by next week. Do you remember the days of ridiculously tough puzzle games? I remember playing a ton of them on the original Game Boy. There seemed to be a ton of puzzlers that had you ripping your hair out to find the solution. After the Game Boy went away, those types of games seemed very few and far between. I can’t even think of any off the top of my head. Anything out there now seems to be a variation on Tetris, Bejeweled, Picross or Sudoku. While I love those games, I yearned for a puzzler that tried something new…a game that twisted my head in ways that I didn’t even know I could comprehend. Lucky for me, along came Mighty Flip Champs. I don’t care how many levels are in Mighty Flip Champs. I’m telling you that if this game came out back in the Game Boy days, it could have been released on a cart for $20, maybe even $30. If there were a level editor, there would be no doubt in my mind that it could have survived as a retail game. Instead, in these times, we get the game at a fraction of the price, and we can download it from the comfort of our own homes. The problem is, Nintendo doesn’t bother to promote DSiWare all that much. I’ll be damned if I’m going to let a quality game like Mighty Flip Champs go undetected by the DSi owners in North America. Everyone knows that the first rule of a puzzle game is to make it extremely easy to play, but impossibly hard to master. All you need is a simple mechanic that can be stretched across a numerous amount of setups, or levels. That’s exactly what Mighty Flip Champs has. The goal of the game is very simple. You have to maneuver your character from her starting position to the end position. In this instance, the end position is a weird fish/man creature. Once you have the two characters meet, you’ll be warped out of one level and into the next. It’s how you get to ‘Fishman’ that will warp your mind. Mighty Flip Champs uses the two screens of the DSi better than most games out there. The top screen shows the main character’s current position. In the upper left-hand corner of the screen you will see a number display. For example, the very early levels show you a display such as ‘1/2′. The first number indicates which ‘page’ of a level you are on, and the second number shows you how many pages there are. With the press of a button, you will flip from your current page to the next. The following page in your flip sequence is shown on the bottom screen. Once again, if the number displayed is 1/2, then the top screen shows page 1, and the bottom shows page 2. The bottom screen also shows a holographic version of the main character. This hologram represents where you will end up once you flip pages. If you haven’t already guessed, this is where the mind-bending puzzles come in. You’ll have to flip between pages in order to reach ‘Fishman’ and finish the level. It’s your job to find out where to walk and how to position yourself in order to reach him. That means you need to warp into open areas, instead of solid walls or onto spikes. If you do that, it’s game over. Throw in levels with multiple pages, as well as various characters you have to collect in order to appease ‘Fishman’ and have him warp you out, and you’ll find yourself stretching your mind to its limit. I cannot tell you how much fun I’m having with this game. Yes, it is hard as hell, but that’s what makes it enjoyable! DSiWare may be home to a bunch of tiny games, but Mighty Flip Champs will definitely take you a handful of hours to get through. There will be puzzles that you have to sit and stare at in order to pass, and even then you’ll have to play through multiple times before you figure it out. This is not a game you’ll breeze through in a half hour…I promise you that. The level scheme makes it absolutely perfect to pick up and play in small doses…but sometimes those intended short play sessions will turn into hours depending on the level you’ve reached. WayForward fans should also get a kick out of the game’s art style. The character designs and bold colors will definitely remind you of some of their past games. For me, this is the kind of art that I could sit and stare at forever. I just wish there was more of it! The care given to the hand-drawn art translates over to the pixel art as well. The animations are silky smooth, with tons of flourishes that help breathe life into the presentation. I could sit and watch Alta (main character) sway back and forth on a ladder for hours. What can I say…I love idle animations! Seriously, if you don’t grab Mighty Flip Champs for the ridiculously low price of 800 Nintendo Points, than you’re part of the problem. If you absolutely hate puzzle games, I’ll give you a pass on this one. Other than that distaste for the genre, I can’t think of any other reason to skip this title. WayForward has been working their ass off to create quality content across both retail and digital distribution. LIT is a fantastic game that is criminally overlooked, and I don’t want to see Mighty Flip Champs meet the same fate. I swear, if MFC doesn’t hit #8 or higher in next week’s top 20 DSiWare list, I’m coming to your house to dish out some pain. Yes, I’m talking to YOU!

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GoNintendo ‘End of Day’ thoughts - Mighty Flip Champs impressions…and my mission to get it recognized

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A portion of a UGO review… Getting pissed at PiCTOBiTS is always a short-lived condition because the charm this title exudes will keep pulling you back in. The familiar 8-bit sprites combined with chiptune remixes of classic NES themes by Japanese group YMCK distance it from any Tetris or related puzzle-clone label. Full review here

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Art Style: PiCTOBiTS - review

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