Don’t you get tired of hearing the same PR spin on every game announcement? The press releases are filled with tons of buzz-words…terms that won’t stick with the industry for more than a few months. Then when you try to get a developer interview, they spout the same type of nonsensical rhetoric. Wouldn’t it be refreshing to hear game developers speak to us like we are people, instead of mindless consumers? Article here

See the original post here:
Ditch The Script — The Art Of Developer PR

Leave your Comment

Check out more art from the exhibit here

Continued here:
Pixel Hail Art Show - more pics

Leave your Comment

No matter how much testing is done before a game releases, there’s no way the developers can find absolutely every bug and glitch. When that game does hit the market, there are hundreds of thousands, even millions of players that are approaching any and all game situations in all sorts of different manners. Along the way, someone is bound to find something that doesn’t work right. There are legions of gamers that pride themselves on finding and exploiting these glitches. Sometimes the elements of games that were never intended through programming end up being some of the most compelling aspects of a game. Article here

Originally posted here:
When the Best Game Is the One You Weren’t Meant to Play

Leave your Comment

I’ve noticed an up-tick in traffic lately. I’m guessing this has a little something to do with E3 coming up! I’d just like to send out a warm ‘Hello!’ to all those that are visiting the site, but don’t come around all that often. Thanks very much for stopping by. I hope we can offer you plenty of reasons to stick around! Of course, I have to tip my hat to the regular readers of GoNintendo as well. It’s always a pleasure to see you guys hanging around! The pleasure is all mine. And with that note, I am off to bed! I’ll see you guys in just a few, short hours. We made it to Friday, gang! Get ready for some rest and relaxation! Yesterday, as I showed you guys, was my first chance to check out Personal Trainer: Walking. I set the game and pedometer up, and then tried the software out while making a quick trip out to the mall. Hopefully that post helped explain the basic idea of Personal Trainer: Walking. Today I actually got to try out the pedometer/software alongside the daily walk I started doing this past Monday. As promised, I took pictures of the walk to prove that I really did head out and about, pedometer in pocket. Here’s where it all begins… Top of the hill and around the first bend.

See the original post here:
GoNintendo ‘End of Day’ thoughts - My first real day with Personal Trainer: Walking

Leave your Comment

Time for me to go get some sleep. My eyes are really heavy tonight…the weekend can’t get here soon enough! Hopefully these 40 winks will get me in the mood for another work day. I’ll see you guys in just a few, short hours! I came to a realization back on Friday. After I posted pictures of myself in the pink Punch-Out!! hoodie, I decided that I wanted to go on a diet. Sure, the hoodie was snug to begin with, but seeing my ample frame nestling into that fabric prison was enough to motivate me towards a healthier life. Plus, it’ll make air travel a lot easier…and a lot more comfortable for the people sitting in my row! Since that Friday, I have been eating much healthier. I’ve also decided to go on walks, which I started on Monday. To my surprise, the perfect video game showed up to take advantage of this new-found fitness regiment. Nintendo was nice enough to send over Personal Trainer: Walking earlier this afternoon. I took this as another sign that my mission towards a healthy life was the right thing to do. Unfortunately, the game showed up after I had already done my walk for the day. Still, I took the pedometer along with me for my travels to find Boom Blox Bash Party. There wasn’t going to be all that much walking, but I figured that it was better to collect some data rather than none. I opened up the package and got down to setting up my game. This is finally where the Mii Wii to DS connection comes into play. We’ve all known that Personal Trainer: Walking took advantage of this feature, but to finally have a use for it was really satisfying! All in all, from entering in my initial data, to transferring my Mii from the Wii to DS, to wrapping up the setup…it took about 5-7 minutes. It’s really a no-hassle setup, and the ‘game’ explains everything very well. I popped the pedometer in my pocket, and went about my business. Don’t worry, I made sure to store the pedometer in a safe place while driving. I didn’t want it to pick up faulty steps! Once I made the rounds and got back home, I went back to the DS to see just what I had done. All you do is hold the pedometer with IR port towards the DS game card slot, and hit a button…that’s it! All in all, I managed over 1,000 steps on my shopping run. That actually matched up pretty closely with what I predicted as I scooted around town. The ‘game’ told me to shoot for a 3,000 average originally, so it wasn’t too happy to see me ending my initial day with a third of that. Oh well, tomorrow is another day! Tomorrow indeed…that’s where the story gets interesting. I’m going to chronicle my adventures with Personal Trainer: Walking, and see what I can do with this little bit of software. I’ll track progress on my walks (not all the time, I don’t want to bore you!), take pictures of both the game data and the walk (for proof!), and we’ll see how this thing goes. It should get some really good use when I’m traversing the floor at E3! This game came at the perfect time for me, and has really given me that nudge to stay on-track with my fitness regime. On top of all that, I get to enjoy some fresh air! I’m already really excited about using this ‘game’ to see where it takes me. There are many features to discuss once I clock in more data, but that’s for another day. Hopefully you’ll find these data logs interesting enough as the weeks go on. Perhaps it’ll convince you to grab the ‘game’!

Excerpt from:
GoNintendo ‘End of Day’ thoughts - Taking steps towards a better life with Personal Trainer: Walking

Leave your Comment

Okay, it’s either a 5 or and S, but neither helps us figure out what’s going on. Time to sit and wait some more! Site here Link

Here is the original: 
Kojima’s teaser site updates…with another teaser

Leave your Comment

We are lucky enough to have Kinser on the show today, and she actually has a little something to say! I mean, she does her typical whining during the show, but there’s one part where Kirby is talking, and Kinser decides to interject! I’m making way too big a deal out of this, but it was still funny as hell. Download the show here (Mom Brain is digging it!) Link

View post:
GoNintendo Podcast Webisode 196

Leave your Comment

June 11th Wii MotionPlus standalone peripheral - $29.95 ($34.95 at EB) Grand Slam Tennis $79.95 Grand Slam Tennis + Wii MotionPlus - $99.95 June 18th Virtua Tennis with Racquets - $99.95 (motion plus compatible) July 2nd Tiger Woods PGA Tour 10 - $79.95 Tiger Woods PGA Tour 10 + Wii MotionPlus - $99.95 Link

Here is the original:
Australia - MotionPlus accessory, support games - priced, dated

Leave your Comment

Take a look at this part of Factor 5’s statement… Factor 5 GmbH, which has been creating games since 1988 with its headquarter in Cologne, Germany, is entirely unrelated to Factor 5, Inc. and the circumstances surrounding Factor 5 Inc.’s recent challenges. Although we are saddened by Factor 5 Inc.’s situation, our corporation will remain unaffected by these developments and has partnered with both old and new friends in the industry who will reveal our upcoming projects over the next months. There are projects yet to be revealed, and a statement like that sure seems to point towards some upcoming announcements. Let’s just hope that Nintendo is involved in those announcements! Link

See more here:
Hope for Factor 5’s Wii title remain

Leave your Comment

A portion of a Bitmob interview with Nintendo’s Denise Kaigler… DK : I will give you that hardcore gamers have an insatiable appetite for everything Nintendo, and we love that! We love that. When we get to a point where core gamers say, “OK, Nintendo, enough! We don’t need any more games from you guys….” None of us wants to be put in that position, right? We don’t want your appetite to ever be satisfied, because when we satisfy you, it’s time for us to go [dusts off hands], “OK! Let’s go on home now!” And none of us wants to go home. So there’s this sort of fun…relationship, I think, that’s happening between Nintendo and the hardcore gamer — which we enjoy and hope that the core gamer enjoys it. Bitmob : How do you view the iPhone? It must be some sort of threat to the DS business because it has a lot of the same functionalities the DS and DSi have, but it’s a broader platform with more features. How do you guys view it? Is it DEFCON-4, DEFCON-2 for you guys? Kaigler : [laughs] It’s different. They’re two different categories of technology, of experiences. We are a videogame company, first and foremost. We are all about making games. It comes down to the gameplay experiences that we offer our consumer. Currently for the DS and DSi, we have over 850 games on the market, hundreds more — almost a thousand, certainly — GBA games that can be played on DS. They’re just totally different…hardware units. They’re not the same, and that’s how we’re looking at it. You have one that is subscription-based, certainly a lot of free apps, versus ours that isn’t subscription-based and certainly not free apps and games for DS and DSi. But, unlike what you [press] guys are doing and what you guys try to get us to do, we are not comparing ourselves to anybody. Full interview here

The rest is here:
Denise Kaigler - Nintendo never wants our gaming appetite to be satisfied, not worried about the iPhone

Leave your Comment