I always have fun doing the podcast, and I think the rest of the crew does as well. With that said, I really had a blast this time! We also had a lot of interesting things to talk about. Listen in for discussion of Fragile Dreams, WarioWare DIY, Monster Hunter 3, Pokemon HeartGold/SoulSilver, and even Majora’s Mask! Download the show here (says Professor Domo!)

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GoNintendo Podcast Webisode 240
I just got done chatting with Tyrone Rodriguez of Nicalis fame, and he dropped a little bit of information on me. If you’ve been wondering just how much Cave Story is going to cost you come Monday, get ready to spend 1,200 Nintendo Points. I know a lot of you have been wondering about the price, and now you finally have your answer! $12 for one of the best 2d games I’ve ever played. That sounds like a fair deal to me!
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Cave Story to cost 1200 Nintendo Points
I can’t stop playing Fragile Dreams. It may not be the best game in the world, but the ideas and story elements that it presents are top-notch. I really feel like I’m experiencing the adventure, rather than playing it. Pretty damn good game…don’t listen to IGN! I’m going to nod off to the thoughts about life that the game has filled me with. See you all in a few, short hours. It’s sneaking up on us, gang. The final installment of the ‘bit and run’ series is just around the corner. Let’s just pretend that the whole series is ahead of us, instead of coming to a close. Actually, it’ll be hard to think that way after reading what Cory had to say this week. Man, I can’t believe that we’ve already arrived at the penultimate installment of bit and run. It seems like only last night I was bleary-eyed and playing Mario 2 in the early hours of the morning thinking up all this nonsense. Anyway, I wanted to take a moment and thank you all again. It’s truly been a pleasure for me to do and I’m glad for the chance that it might have made you guys smile. Next week for the final installment of “bit and run” Volume 1, I’m going to do something a little different. I think you’re going to like it.

Originally posted here:
GoNintendo ‘End of Day’ thoughts - Cory Godbey’s ‘bit and run’ #12
Thank you, thank you, thank you. Thanks for the Twitter followers , the site readers, the podcast listeners, the forum users, and everyone else! You’re all a fantastic bunch, and I get reminded of that on a weekly basis. Let’s all get together and hang out some time, shall we?! My dreams would be the next place we could meet up, because I’m heading to bed. Last night’s dream had 3 bears trying to eat me (true story). I’d much rather hang out with you guys! See you all in a few, short hours. I’ve been really coming down hard on Metroid: Other M for its voice acting. Some people don’t seem all that bothered by what has been heard in the footage that Nintendo has released, and others seem to be just as fed up as I am. Quite honestly, I think what I heard during my demo session furthers my point even more, but I wasn’t allowed to capture footage from that playtime. I’m hoping some more footage gets released by the Big N soon, as I really want to hear your input on some of the voice work you haven’t heard yet. Following Metroid: Other M, I’ve been on a voice work kick. I’ve been pondering all the games I’ve played that feature horrible voice acting, compared to titles that actually do a good job. Unfortunately, I can think of many more games that don’t cut it. A recent high point, in my opinion, would have to be No More Heroes: Desperate Struggle. I think that game has a great voice cast, with the voice of Travis being the best of all. He delivers his lines with emotion, as well as the appropriate tone. I think that goes so far when building a character. You don’t want to have voice acting in a game, and then have the star of the show voiced by someone that delivers dialog like a robot. Sadly, that seems to be the case for Fragile Dreams. I just had the chance to play a little over an hour’s worth, and I’m already annoyed with the voice work. I think I’ll be switching to Japanese dialog/going text only in my next session…so long as I can do that! Seto, the main character, seems to have learned his line reading from the William Shatner school of acting. There’s only one person that can pull off that type of delivery, and that’s William Shatner. Pausing halfway through a sentence, or sometimes a quarter way through, does not make everything you say more dramatic. It just makes your lines drag, and the delivery completely ruins any feeling the lines have. At least the game itself is very intriguing! I’ve rambled on enough, and I want to make sure I hit the point of this ‘EoD’ thought. I want to hear about your thoughts on voice acting. It can be voice work in games in general, or within specific games. Tell me why I’m wrong about Metroid: Other M, join in with me for NMH:DS, or take the voice work conversation somewhere else. Voice in games can be a fantastic thing, but it truly downgrades a product when the actors are lackluster.

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GoNintendo ‘End of Day’ thoughts - Voice acting in video games
Today seemed like one of those days that just dragged on. I usually think the week goes by rather quickly, but this one is taking its time. I guess I just really want the weekend to be here! Well, I guess the faster I get to bed, the quicker that will happen! I’ll see you guys in a few, short hours. For those that follow the game industry, you’ve come to know multiple developers by name. There was a time when even the most diehard gamer didn’t even know who Miyamoto was. In today’s day and age, names like Miyamoto/Wright/Kojima are synonymous with the business. Those are the developer names that almost every gamer knows. That doesn’t make them any better/worse than any other devs, it just goes to show how far we’ve come when dealing with development recognition. With our heads full of hundreds of developer names, there are most likely a few that always rise to the top of your brain. These are the devs that really strike a chord with you, and somehow always manage to speak to you through their games. The experiences you have while playing through their titles are extremely memorable, causing you to learn every little bit about the guy/girl that you can. Just like authors and directors leave their marks, so do great game devs. Personally, I absolutely love Suda51’s approach to game development. His titles are far from perfect, but you can tell that he and his development team pour their hearts into these games. While the experiences might be a little bit lop-sided, I think the personal touches more than make up for that. Killer 7 and No More Heroes aren’t the best games you’ll ever play, but the unique approach and design elements that Suda sprinkles throughout these games matters much more to me. Do you have a favor developer? If so, leave a comment and let us know who it is. Of course, fill us in on why you love them as well!

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GoNintendo ‘End of Day’ thoughts - Do you have a favorite developer?
Yeah, when you actually slow it down and say it out loud, it does sound like this title is just a bunch of thrown-together words. You have to wonder if each game company has a dart board filled with words that they use to determine game names. Feature here

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Tom Clancy’s Splinter Cell: Pandora Tomorrow
Yes, you could have gone to GDC 2010 if you wanted to, but you would have had to pay a pretty penny to get in. Would it have been worth the trip and the cost? If you like to hear panels about video game music, it certainly seems so! Good news is, you can just catch up on three of the best game music panels in the article below. It’s like being there at GDC…just a few days late! Article here
Continued here:
GDC Recap: Three Music Sessions You Probably Should’ve Went To
Video Games | NBA JAM (2010) | Exclusive Debut Trailer XBox 360 | Playstation 3 | Nintendo Wii Direct link here
Original post:
NBA Jam - debut trailer
Thanks so much to all of you that are following us on Twitter . You guys know how much I dislike Twitter, but if it makes you happy, I’ll gladly do it! Just remember, you won’t get all of our stories on Twitter…just the juicier ones. Enjoy the Tweets, enjoy Cory’s comic, and enjoy the fact that it’s finally Friday! See you all in a few, short hours. Cory had a pretty big week this week! Proving further that he’s a fantastic artist, his work was featured over on the Cave Story WiiWare blog! If there’s any way Cory could get even closer to my heart, it would be with a Cave Story tribute. On top of that, Cory’s GoNintendo comics were featured on Drawn . Cory assured me that Drawn is one of the ‘most prestigious comic/illustration/animation sites out there’. They surely must be, if they’re featuring Cory’s work! Congrats to Cory on all of his hard work. I am constantly proud to feature the ‘bit and run’ series. That sentiment goes for today as well, as we have the 11th installment for you all to check out. I’ve done enough talking…time for the good stuff!

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GoNintendo ‘End of Day’ thoughts - Cory Godbey’s ‘bit and run’ #11
What a relaxing night I had. I went and picked up a game, came back to the warehouse and just chilled out with Mom B.. There was some TV watchin, some chit-chatting, and ton of relaxation. I have to make sure I take this approach next week! For now though, it’s on with the regular work schedule! Tonight has ended for me, so I’ll catch you guys in just a few, short hours. Hope you’re all doing well! I have been getting tons of emails about Sony’s GDC 2010 panel concerning Playstation Move. For those that don’t know, Sony has officially given a name to their motion controller setup for the PS3. There’s a Wiimote-like device, as well as a Nunchuk-like device. There’s also a game coming out called Sports Champions that looks a lot like Wii Sports/Wii Sports Resort. The similarities keep rolling in, and Nintendo fans are getting downright fuming over the situation. Some people see these Sony similarities as a positive for Nintendo. This new controller setup for the PS3 has all but confirmed that Nintendo set the motion control trend for this generation. Nintendo alone has made motion controlled gaming a success…so much so that the other hardware companies are pouring millions of dollars into devices that offer motion solutions for their platforms. There’s no doubt that both Sony and Microsoft have seen just how well things worked out for Nintendo, and now those guys want a piece of the motion pie. On the other hand, there are Nintendo fans that can’t believe just how closely Sony is mimicking Nintendo with their motion controller approach. I’m sure the Sony tech will provide a somewhat richer experience, but when it boils down to the nuts and bolts, this is the PS3 Wiimote and Nunchuk solution. There’s a Wii Sports clone in there, and somehow Sony doesn’t seem embarrassed about any of this. You would think that out of sheer respect for the competition, Sony would try to put their own spin on the Wii idea. From what I’ve seen, I really can’t say that Sony went for a brand-new approach, but instead opted for the me-too solution. I’m not trying to say that Sony’s tech doesn’t deserve a shot because it so closely resembles what Nintendo did with the Wii. I’m just, quite frankly, shocked at how little they changed. I guess Sony is doing what they feel is the only way to success and motion-controlled gaming. Now I open up the floor to you guys. You’ve made it very clear that you have opinions on this topic, so hit up the comments section and let loose. Defend Sony, attack Sony…just please keep it civil, and respect your fellow readers!

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GoNintendo ‘End of Day’ thoughts - Wiimote/MotionPlus/Nunchuk Vs. Playstation Move: Your Thoughts